OH and another improvement... The scroll length FOR the inventory... LoL.. Found that if I store a lot of parts Some of them get cut off until I use the ones displayed
Great game! but one comment... think that the storage should be universal between all the zones instead of separate. Would make inventory management better
Bah... I cannot get the game to load anymore... Black Screen all the way.. Although I was playing pretty much all day on friday... got some of the badges... *sigh* BAH I say
Well.. the enemies that "FLY" through the ground is verry anoying.. But I found another glitch. When moveing, and you "Click away" the wizzard keeps moveing in that direction even when your pressing the opposite direction for him to go. It resets itself when you press the correct direction. But verry annoying when you watch the char walk right off a cliff.
Great recreation!!! The controls (Left/Right) are still a little more touchy than I remembered them. Maybe adding a config screen where you can adjust the sencetivity? Still Verry Well Done.
Finnished the tutorial and got this error report from adobe:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at CCG::GameState/check_kongregate_stats()
at CCG::GameState/notify_mission_complete()
at CCG::MissionPostgame/enter_screen()
at CCG::ApplicationBase/switch_screen()
at CCG::ApplicationBase/update()
Hope that this helps.
A bit simplistic.... which isn't nessesarily bad to begin with.... The game does need a start screen instead of just starting once the page loads. Controls probably need to be stated sometime during the game and not on the page itself. Once I started to shoot.. I could not move forward only up and down. Was this intentional?
Ok so it is a zuma clone.. but there are other knock off's of zuma in the $10 bin at your local Wal Mart... There does seem to be a noticible "Break" in the music where it loops.. Might want to fix that. But good game none the less.
Timer looks like it is on Crack!! XD But over all the game is an interesting Idea. Little simplistic though. Could not clear the ? out of the way once I clicked on it though. Possibly need to fix.. or am I doing something wrong? Interesting Idea though
UUmmmm... game rip off much? I seem to recall a game VERRY similar to this one already on Kong... Think that it was Excit.... Badges were included with that one as well.....
Might be just the machine that I am on.. but the key strokes seem to get qued up causeing the char to move too far in the last direction pushed. I've tried to lower the quality but still had teh same effect.. I release key, char still moves in same direction. Kinda fun though... God giving out LSD pills XD
Just a couple of suggestions:
1. Health and magic need to reset
after each stage.
2. While playing the third map
the Ninja class, that I deploied,
suddenly dissapeared. Which
stands to reason that it dosent
stay on the field for the duration
of the mission?
3. Where as you have possibly (I
havent plaied the ver with the
dragon if it still exists) made the
game harder... I think that maybe
it is a little too hard.. maybe tone
it down just a little bit. (then
again this could be because I
am not much of a defence player)
take this last comment as you
will.
Know that the developer is probably tired of hearing this but..... Boss stage glitched and I fell though the "Floor" No stars and reported the bug to Kong. Overall though it really isn't that bad of a game. Good concept, just needs a little more work to sort out the bugs in programming.