if you need guys for trade routes and dont wanna use really good commanders all you need is 1. transport chasis 2. a few creds (not B-creds) and a high enough base to get more commanders. just get a new commander equip all charisma gear and load with transports and you should get pretty good (disposable) trade rout commander
@kota for level 1-6 you need to build 2 basic lasers between each heavy one at the start then get a reactor get another reactor then an accumulator upgrade them all and rebuild turrets as their lost so you dont get killed build a starport and make battleships (build a repair shop and supply dumps when you can
why do we have to buy items in real money costing points but sell them for a mediocre amount of game money? if you pay 50 kreds for 480 points you can buy 3 longevity things that each sells for 75 in game dollars please make either 1. items worth real money (B) or make selling worth significantly more regulare credits
im bored waiting for stuff so i see what difficulty it gives for 1 gun ship vs a lvl 5 node it says immpossible and then says 20% exp increase-_- if its immpossible i wont get exp because im gonna lose
if your having trouble with infected here are a few tips: 1. all turrets (except artillery) no longer shoot they spawn infectors so dont bother buying expensive ones 2. all missle ships wont fire missles any more they will spawn infectors as well 3. artiller is VERY powerful with a much improved range making it very powerful
it doesnt really benifit its a short-term gain long-term loss thing. you start with more mana and can get defences set up fast easrly on but mana regen is lost so you dont gain mana as well later on
With good ship design and leader equipment, it is possible to defeat tough enemies to gain the XP bonus, you might need more than 1 gun ship though :)