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Game comments and reviews
Apr. 02, 2013
don't know what it is about fighting hydras, but they seem to cause untold amounts of lag for me.
Jan. 23, 2013
mrHelpfulman - while MOST big guns do suck, a gravity gun with a lvl 3 leech mod pretty much breaks the game.
Sep. 20, 2012
ah, so the dog can jump to squares that are 2-3 tiles away... you really should mention that in the instructions.
Jul. 18, 2012
@penguinsfury: the amount of time that has passed does not dictate how complete a game is. also bossa is still adding new features, which create bugs, so this is very much a beta.
May. 20, 2012
ah, finally figured it out, set up your saw blade in orbit and just sit back and watch... 1/5
uhh, how exactly am i supposed to get the saw blade to where i want it to go?
Dec. 15, 2011
protip for building elevators: many short shafts are more efficient at moving people than a few long ones.
Dec. 12, 2011
it is possible to complete the game without the rocket attachment, though it dose make it a lot easier.
Dec. 07, 2011
very good game :) @brookesoh you can advance waves early by clicking on the track bar at the top of the screen... took me a while to figure that one out.
Nov. 04, 2011
the assault rifle is the best weapon since your guys can still kill stuff when they've run out of bullets.
Oct. 18, 2011
@loganI just refresh the page (F5)
Mar. 27, 2011
and to everyone who thinks that the game needs more police/stronger units/army, ect... if those were introduced then it would make the game FAR too easy (as if it isn't easy enough already). the only problems i have with the game is the inability to deselect units (and thus accidentally sending a squad halfway across town), and the inability to select ALL squads at once.
Mar. 26, 2011
wow 4 humans (2 of them armed, 20% accuracy), holed up in a building, managed to last 23 minutes. killing hundreds, if not thousands of zombies before the 2 unarmed guys lured the zombies in. i was a little sad when they died.
@MardacarRomane how'd you wind up with EIGHT police?! the most i've ever gotten is six
Feb. 28, 2011
i hope this is a work in progress. one bug i found is that the controls button doesn't link to the controls page, the number 9 button does. also the blocks seem to be able to fall on/under the cannons preventing them from raising/lowering. and in the instructions page it would be helpful if you told us how each block color responds when hit, instead of letting us find out through trial and error. this game dose have potential, so please update it and listen to the Kong community when you do.
Feb. 24, 2011
@ Mastakillah but rocket spamming is fun!
Feb. 23, 2011
i find the temple of snakes campaign is infinitely easier than the new hope campaign, mostly because it's much easier to spam infantry(cheaper units) and you don't have to waste a building space on a missile defense in later levels.
Feb. 22, 2011
to the Dev: whatever you did to make the game menus more responsive it worked! thanks a million!
Feb. 21, 2011
for some reason the game randomly changes which country i'm flying for and clicking the arrows to manually change it don't seem to work. (or the control response time is really bad)
Feb. 16, 2011
great start, but as mentioned before, the game ramps up difficulty WAY too quickly. it would also be nice to hide the shop menu during the levels since it blocks a significant portion of the screen. can't wait for the full version!
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