I won most of the challenges except one, using the blue deck with most strong robots and hive mind. Now if I can win the 1 hp challenge with the blue deck...
I haven't found the boss yet. This game was fun for the first 30 rooms, but then everything becomes monotonous and without challenge.
A few things I'd like to see:
1. Enemy bullets can have a different color.
2. Enemy can take small bubbles to grow and thus harder to kill.
3. Small bubbles will burst quickly if you don't take it.
4. When the main character's armor is maximized, it shouldn't be that invulnerable.
5. Make a compass to point out the whereabout of the boss. This compass or whatever pointer can be an item you get by killing and disappear in a minute.
6. Make the world smaller. I really don't want to play all 8,000 rooms of the same things: bubbles. But maybe it's just me.
This game is, well, a simple concept that can sell; but currently it is way too easy. Honestly, I will play this game once and then never play again at this stage.
I haven't found the boss yet. This game was fun for the first 30 rooms, but then everything becomes monotonous and without challenge.
A few things I'd like to see:
1. Enemy bullets can have a different color.
2. Enemy can take small bubbles to grow and thus harder to kill.
3. Small bubbles will burst quickly if you don't take it.
4. When the main character's armor is maximized, it shouldn't be that invulnerable.
This game is, well, a simple concept that can sell; but currently it is way too easy. Honestly, I will play this game once and then never play again at this stage.
Cool game. Two keys to survival mode: 1. concentrate fire in groups of three cruise ships. Don't spread too thin. 2. Use control ship to take some damage. When you have all the armor upgrades, these babies can even take the big rocket explosion.