You should really divide the jump types into 3 different buttons. IE: Big Jump = spac, medium = X, short hop = c. Would help alot with the random level design.
There is a bug - you can trade the energy shield you get for the favor "eliminate the pig hunter" at a trade-o-matic. When you do the energy shield is duplicated, putting one in the trade-o-matic and making another one in your inventory.
Movement/assembly is terribly clumsy making the challenge more in patience than in cleverly solving a puzzle. Your game should not be frustrating in this way, a game is supposed to be fun.
2/5.
I would not really call it a unique control scheme, just a different way of moving around.
(The control sceheme still consists of pointing/moving the mouse - making it like other games)
Still boring, Still easy mode after you capture a few cities, and buying units is still a major pain in the ass.
The skill attacks and auras are kind of nice though, and the black smith/runes is a good idea.
Oops, messed up posting my links :x, these are really mine.
Handling:
http://FantasticContraption.com/?designId=522114
Down Under:
http://FantasticContraption.com/?designId=633773
Back and Forth:
http://FantasticContraption.com/?designId=638729
http://fantasticcontraption.com/?designId=1787206
http://fantasticcontraption.com/?designId=1787206
the second one in particular is my favorite that ive made.