ok, lets start, autocast needs a slot? ok, autoaim needs a slot? not cool at all, especially since basic fuc***g attack takes another slot, and the "extermination" ( which should actually be called adrenaline btw) lats for what? a minute, top, and 10 fuc***g minutes of cd. also, masteries say f.e. 300T and its 90% of total dgm, but dmg is 45q... clearly bc of multipliers, its ok, but would be better if i know how much will a lvl of that mastery affect the total dmg. there's far too many skills for the slots you have ( and again, you have to use slots for automatic stuff) sure, lets averyone pick their combination of skills and stuff, but... then even more skills show up, ( like "to the last coin" and such) and when you exit the cave, surprise! more skills to buy... put more skill slots...
the game idea is great, how the masteries work and all, but it lacking in major basic things...
also, maybe with gold you could add some crazy bonuses like, "plasma balls have a X% chance to bounce towards closest brick" or poison ball's effect becomes a splash effect ( lets face it, its worthless otherwise)
i hate the black brick, but because they can only be harmed by sniper balls, why?? i mean, i destroy every block instantly, but ahve to wait for the black bricks to be destroyed bc only about half the balls can hit it
levels follow this pattern, 2 blocks - 3 columns - 4 blocks - 10 lines - 1 column - and repeat. you can try to pass the level when the balls are where the bricks will be, so passing it a lot faster, (+) so everyone knows!