Very nice port of PM. Bit easy; went dex/str/con and by week 200ish nothing could hit me or break through my leech tank. Fatigue for just walking in a dungeon is and will always be wack. Got T5 with 280,521 pts.
Kind of a physics fail in programming, not sure how this got missed. Tanks won't stop progressing forward, so if they have high quality wheels they will literally flip over towers when shot. You can pole vault across the entire map this way. Sadly, this is the only trouble I had. Rest of the game was just restricted by coin rate, spamming flamers and slings. 2/5
Slight learning curve, but not bad! I'm having fun, and plan on continuing it. I didn't join a house or city at first, read up on them on the wiki and through HELP HOUSES. Houses really help you out, as do cities. The little lull though was useful in learning the ropes.
i - Simple Inv
ii - Advanced inv
ih - Inventory here, lists mosts interactable agents, like stones, statues, denizens as it would an inventory. So very concise and easy to interpret what is 'actually' in the room.
Quicker than even typing "s" or "n" to move, you can always use the numpad. 12346789 control all the ranges of the compass, + descends, - ascends. Everything but in and out are very quick to do.
For those who find they can't log in a day after. When the game says "REGISTER YOUR CHARACTER OR IT WILL BE PURGED". I don't think it was joking. Only need to do it once, but you need to do it to finalize the account.
Surprising, but Ubuntu is actually my favorite character so far--wasn't expecting him to be so hilarious. Marquis plays interestingly as well (although I don't own him).
I'd like trading, but it defeats the purpose of the card shop, which is there so people can buy the cards they want.
So I sprinted hard into a valley wall and the upper torso of my mech disappeared, the legs went running off the screen and everything is just in a sort of limbo. Not exactly the most exciting.
It's possible that only the turns in which the effect persists overlays, and the modifier doesn't stack. If that isn't the case then Amaya is overpowered. Being able to control range, opponent team's hit rate and disabling enemy attacks + high damage range attack and damaging cards in the opponents hand should be enough to make him a great team player. He's weak by himself, but he has won me a few matches. From knocking out already damaged players in the opponents hand to debuffing and setting up range for my heavy ranged hitters.
What's funny is this probably took you less time to make than watching Barry Lyndon would've! For a couple of minigames it was quick and entertaining, not bad at all. The attention to scenery was also a nice homage--and well done. How about a candlelight scene!
I don't think you understand statistics very well. Why don't you calculate every hit/miss that occurs for one character against another vanilla (to remove any random hit reducing items or miss inducing attacks. For Example, Amaya can apply a 20% miss rate to your entire team for 7 turns. With 5% already lost from a plain attack it's equivalent to a 25% miss rate per character). Once you have 1,000 to 10,000 (preferable) strikes come back and post the findings. Then everyone who cares can interpret the data themselves.
Detection is pretty cruddy at times. I rebounded off a couple walls/ceilings in the blackness (and down to my death). That said, with how the game works there's not much you can do about it.
Kudos on the design, the story and as many lives as it takes. 5/5
Is it just people getting bored or what? I'm experiencing players that immediately quit within the first move of a turn. I know I'm not that good, or fearsome, to warrant that kind of treatment :P
Liked it! The ending codes were easy once I figured out they were language..just keep a list of them and you can even run through all the codes if necessary.
Great game and graphics, would love to play more like it.