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HikariStarshine's Comments

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Dynetzzle

Play Dynetzzle

Jan. 25, 2014

Rating: 1

Too short. :(

no-one has to die.

Play no-one has to die.

Apr. 22, 2013

Rating: 1

I'll admit, this one definitely got my attention. It feels kind of like a lunch-break-sized Zero Escape game.

Colourshift

Play Colourshift

Feb. 22, 2012

Rating: 11

@Slothboy: In computer monitor land, red+green=yellow, green+blue=cyan, and blue+red=magenta. It's just the way that light works. Your color spectrum from school is based on pigments, not light.

The Idle RPG 2:Renicipation

Play The Idle RPG 2:Renicipation

Jan. 15, 2012

Rating: 3

Needs more vertical size. 650 pixels or so would be awesome. :D

Words and Physics

Play Words and Physics

Dec. 13, 2011

Rating: 0

The only reason this gets a 4/5 from me instead of a 5 is that it's just too short. Sequel needs to have about three times as many levels. :)

Idle Dancing

Play Idle Dancing

Jan. 22, 2010

Rating: 0

If you do an update, you need to change either the text color for the money, or the background color for the option and info box. The contrast's really bad there.

Reclamation

Play Reclamation

Jan. 22, 2010

Rating: -4

Good graphically, but needs some work to quite make it up to the point of being a good QIX clone. Specifically, it's way too easy to move off of the outside line, and you're not immune to the monsters while on it.

Idle Kingdom

Play Idle Kingdom

Jan. 22, 2010

Rating: 0

Next update needs the windmill animations fixed. The loop isn't smooth.

cutter

Play cutter

Jan. 19, 2010

Rating: 0

Wow, um... Make one cut, and the game freezes? Fail.

Your Game

Play Your Game

Jan. 04, 2010

Rating: 0

You should make a game based on *your own ideas* instead of stealing someone else's. :/

The Company of Myself

Play The Company of Myself

Dec. 01, 2009

Rating: 0

Reminds me of Braid, in the end. 5/5

Ultimate Assassin 2

Play Ultimate Assassin 2

Nov. 18, 2009

Rating: 0

The one thing that frustrated me the most was when a guard would just *stand* next to me in a little dead-end, staring at the wall, so that when my invis ran out, boom dead. Also that the API didn't report when I finished the game.

Walk Straight

Play Walk Straight

Oct. 26, 2009

Rating: 0

What the.... HAHAHAH!

I LIKE EGGS

Play I LIKE EGGS

Oct. 24, 2009

Rating: 0

Doesn't seem to quite work right. What I shoot is not what dies, when I miss completely things still die, and generally the game doesn't act like a Space Invaders clone ought to.

Vector Conflict: The Siege

Play Vector Conflict: The Siege

Oct. 15, 2009

Rating: 0

It's like classic Battlezone. Woo!

GOBTRON

Play GOBTRON

Aug. 23, 2009

Rating: 0

So when's this getting badges? Alas, no API. Can't bring myself to downgrade from 5/5 just for that.

Semantic Wars

Play Semantic Wars

Aug. 13, 2009

Rating: 0

.....why the hell are there so many misspelled words in a game that was apparently sponsored by dictonary.com?

CycloManiacs

Play CycloManiacs

Aug. 13, 2009

Rating: 0

.......oh, right. OK. Was initially going to rate it 4/5, but 3/5 for FAILURE TO SAVE PROPERLY. :/

Choose your 2012

Play Choose your 2012

Jun. 22, 2009

Rating: 0

Also, this game needs API badly.

Choose your 2012

Play Choose your 2012

Jun. 22, 2009

Rating: 0

*sighs* The Mayan Calendar doesn't 'end' in 2012, it 'rolls over'. Saying it ends there is like an odometer with no hundred-thousands digit counter is going to blow up when you hit 100000 miles on it.

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