@Slothboy: In computer monitor land, red+green=yellow, green+blue=cyan, and blue+red=magenta. It's just the way that light works. Your color spectrum from school is based on pigments, not light.
If you do an update, you need to change either the text color for the money, or the background color for the option and info box. The contrast's really bad there.
Good graphically, but needs some work to quite make it up to the point of being a good QIX clone. Specifically, it's way too easy to move off of the outside line, and you're not immune to the monsters while on it.
The one thing that frustrated me the most was when a guard would just *stand* next to me in a little dead-end, staring at the wall, so that when my invis ran out, boom dead.
Also that the API didn't report when I finished the game.
Doesn't seem to quite work right. What I shoot is not what dies, when I miss completely things still die, and generally the game doesn't act like a Space Invaders clone ought to.
*sighs* The Mayan Calendar doesn't 'end' in 2012, it 'rolls over'. Saying it ends there is like an odometer with no hundred-thousands digit counter is going to blow up when you hit 100000 miles on it.