I think the engine is solid, and an impressive proof that Unity has good potential. The game itself wasn't so impressive, though. The gameplay isn't bad, but there's no direction. There's just a level, then another level, and by the fourth or fifth the only thing keeping it fun is how easy the levels are to sequence-break. I'll emphasize that: the biggest sense of accomplishment comes in doing the levels wrong. It reminds me of those terrible tower defense games, the ones with cookie-cutter levels and a one-color interface. Oh, and a tiny bug: if you're looking straight down, you can't move forward or back, just side-to-side. So to summarize: good concept, maybe even great, but lackluster execution. 3/5, which I'd make a 4 if the movement bug was fixed.
strghtflush: About your 500+ defense, all that modifies is the enemies' hit chance. Damage reduction, as far as I can tell, is based on your armor modifiers, and little else. Enemies aren't scaled, but character skills make little difference at any level; success is based mostly on equipment and hit chance.
For the people having issues with the last 2 badges: I found refreshing the game to fix it. For the developer: It's not submitting scores after the bonus level for most (all?) people. (I hate to say it, but rate up if this works; it may not get fixed.)
I have to say, the whole game feels like a poor rip-off of Knytt (or Knytt Stories). It'd be a good rip-off, if not for the grammar being like rubbing my brain against a cheese grater. 4/5 for the game itself, though.
A well-designed game, marred by several poor interface choices. First, having to hold the space bar to upgrade is an immediately visible nuisance; the way you switch weapons feels clunky and inefficient, and isn't even feasible in combat; and if you're going to have a button for 'fire only one barrel', it should be an active key rather than a modifier key. It's still a rather fun game despite all that, though. 4/5 here.
A decent core engine and somewhat unique upgrade system, marred by awful tower targeting and activation problems. Frequently towers won't engage until enemies are halfway through their range, and even then they try to distribute their fire, making anything but instant-kill weapons ineffective against groups. 3/5 because it's somewhat fun, despite these issues.
Level 20 seems 'impossible', given that the accelerating spawns spawn more units than a reasonable player's DPS can overcome. Reasonable here means upgrading everything to where it takes 3000 for the next level. With that laser power and a consistent 4.68 multiplier, it still becomes impossible to kill the sheer volume of incoming enemies, unless one were to get extremely lucky in how the units spawn.
No complaints about the game itself, solely because it doesn't start. It keeps saying it's loading for the first time, but no matter how long it's left, it does not load. I'll refrain from rating at this time, but it would certainly be nice to have it work, or at least have some indication of what it's doing or if it's working.
I must comment that hollow-point gives a greater gain in EXP than bloodlust, as it's adding 10 exp/hit from damage, rather than 1 exp/hit. Both together are very awesome, though. I had enough money to buy every perk by 4AM, day 2, and gained 11k the next round. Slightly imbalanced.
The heavy laser is practically useless. It's projectile is fired slightly off-center from the enemy, due to its alternating turret, and only hits at extremely rare angles. Rather annoying.
:/ Just completed the 1947 level for the second time, avoiding all damage. And was awarded a mere 2 stars, same as before. Slight bug, and rather annoying going for the second hard badge.
Played it before, liked it. Played it now, with the changes, liked it more. I'm slightly awesome at minesweeper, and this is basically reverse minesweeper, so it was a bit... easy. Very fun, but very easy.
Then I noticed the shop, after completing the game, and only because of a comment.
You might wish to make the shop a bit more obvious, like maybe a 1-time popup saying "VISIT MAH SHOPP!" after level 1. Maybe increase difficulty, or maybe make one ridiculously huge board. That would be fun.
Otherwise, very nice game. 4/5, though, simply because it's far too easy.
Far from perfect; as stated, shortening some levels, adding a shop system or upgrade tree thing, and perhaps auto-fire would be a great touch. This game is good. 5/5 from me. But it certainly has potential to be better.
Still- I've seen games from veteran authors that fall far short of what you've done here. Keep up the good work.
WHAT THE CRAZINESS!
Okay, the game is currently visible in both the main window AND one of the advertisement slots. And it runs fine from both, except that in the ad slot I can't see buttons. >.<