needs the option to assign your own keys. having to play with the z key on a qwertz keyboard or change the keyboard layout and change it back every time you want to type in chat or something is not fun.
very nice and relaxing game, but a bit too short, would be smashing if it had some extra levels. noticed there's music playing in the background of the background music!
great game. the two things that won me over are the ACTIVE pause and the fact that you get exp by completing little goals instead of grinding the same level the same way over and over again until you get enough points to upgrade and play differently (the thing that kills fun in most similar games). the time taken to complete the game and the difficulty of solutions are just right: there aren't too many or too long levels, makes you think, but not *too* hard :D
a hotkey for connecting all plants to the one selected, and taking away or adding some new states or spells might be nice (don't think i used shield a single time, but missed something to boost either gold or mana on various occasions - maybe add goldmana transformator?), but even without it, it's pretty and fun!:)
takes time to get used to controls, and by the time one gets the hang of it, they're already nauseated by the twitching disco graphics and the idea of further playing (because: badge) feels like a chore. smoother transitions and an eye-friendly color scheme, and the game would be fun
I was playing the game last night before bed, just closed the laptop before crashing, and in the morning when I started a new game, it had a starting score of 500,000 and the sun was already set (but it didn't affect gameplay). Is that a hidden achievement for having the game open for so long, or some sort of weird bug?
level 24: put the springer under the ball, put the wheel to the right of it and adjust it so that the ball in flight scraps one of the wheel bars and bounces to the left, jumps over the dominos (or it can kick down a couple, doesn't matter), falls down to the bouncer block, and bounces into the cup. ta-dá!
love the fact that there are multiple ways to solve a level, and often instead of balancing all items you can just take one and think of an alternative way to use it, laughing at yourself for being a complicating idiot earlier lol
400% more fuel, radar level 2, emergency rocket 2, and level 2 fuel sucker are enough to get you to mars, and that's around 3700$ total. you should start with fuel and try to get enough on the first day to buy radar 2 and some more fuel. after that, just look at the radar the whole time, and go up carefully hitting the closest higher platform. it's alright to have less than 1000$ on the first day, and not to reach moon on the second, you can make it all up on the third
it would be great if there was another badge for the amount of collateral damage made or the bonus money combo made at once, it would give something to work for after all the mission are complete