word of advice: it's easier to get the master of suspense medal before you buy health bars, just focus on regen. also, upgrading your jump is the best way to get more coins. upvote if this is helpful, please.
to the person below. you're suppsed to kill them before they blow up. that's the challenge, while surviving is only something viable after you're done with that area anyhow
kinda bad if the strategy section stats when you don't want. what if you rushed the gate and didn't get all the boxes?
Plus, if you get in on the turn the gate closes, it's weird
for the medium badge, i reccomend chopping off the top (or another side), and using the increased freedom from that to take a lot off when the chance arives
needs the ability to travel to any space on the map directly (that a open route is available for), not just the ones next to you.
doing so would save a *ton* of time/repetitive clicking
fun game, though i feel like boss 4 is too easy compared to boss 3 (there's no support, which makes them all easy to evade). the concept is also boring, but satisfying to fight and it works fine
loot filter does stuff, just not as much stuff eric. you can filter out items, such as boots if you don't need any of that type at the moment.
(go to options)
neat game, though the jumps needed are a bit too precise for the level of control we have.
i'm pretty sure that the second badge is broken, i've only counted a total of 9.45 coins (and a walk-through video supports this). that or some got missed, it's too unforgiving in that regard, perhaps a level select with convenient "uncollected coins" indicator could solve this? though that or any other way of backtracking would mess with the timed element
note that if you continue the game after getting to the end credits it will replay the last scene, but with no money, leading to them saying "wow, so you mean i can keep those -8.50 coins? so generous of you."
sorry if this is harsh/confusing, but that's one possible error and one definite error. if this game is ever to be redone,
maybe this should be a bug report, but i'm unsure of the specifics and would rather not send a false report (again)
thanks for making the game.
it's pretty good, though i feel like the player's hitbox should be made just a little smaller, so using the stone bow won't stop you from getting through 1 block gaps if it's just a tiny bit too high
shouldn't it be possible to start (or play) a hardcore game from the start? i say this because my game didn't save (just not enabling the konggames cookie, no big) and thus you would have to play through the whole game to access it. enabling that mode from the start could be nice
great game, only problem is how quickly it is you can loose due to getting knocked upside down. i thing it's to do with how the missile flies dynamically, and only descends when you're moving slowly. it's super obvious and makes it unconfortable to do well