its nice to see that someone remembers incubation :D, but the game was exceptionally easy provided you took your time. A lot of levels ended up with units defending in melee range of an enemy exit and on the final level where you are meant to 'survive' i never felt like i was in any danger. I was 1 turn away from destroying the last exit by the end of turn 20.
*thinks about what he just wrote* wait, there are no mini tysons in that level, thats the side mission version... hmm... i think i did it with magic and had a couple of melee units set up as tanks with shield/regen on and as much D.Strike and hp as possible
the story mike tyson isn't too bad ;) assuming its a first playthruogh on normal, resurrect his own mini tysons and heal them up, they have a huge resistance to blunt melee
*shrugs* doesn't matter too much plotwise, maybe he wants to make sure its strong enough to survive? Regardless, that level just tests if you listened to the tutorial or not, if you didn't learn from the tutorial (and don't split your mito) then you run out of ATP and don't have enough to play with. If needbe, the second mito can be recycled later once you run out of glucose
turns out the best way to get around the "cannot build anything after 50% toxin" bug seems to be to store up enough resources to create 30 sets of toxin at once to jump straight from 40 to 100.
very nice game, didn't experience any bugs, however the final fight could be made better by assigning each of the powers to different keys like ASWD rather than the awkward method of C to swap where you can only see which one is selected by looking at the top left. Otherwise, awesome game. Suggest more levels that make use of multiple powers within the same level using the above control scheme. Also in response to vegard, this 'advertising game' doesn't have badges, it does however have temporary bonus points to get people to play a game which kongregate is being paid extra to promote, if you don't like those points then you can wait until they are removed before playing.
1948 a thrill ride? its one of the most simple ones. Put the 180 plane in front of the gas plane. let them both go forwards in line, the gas plane gassing for a few turns.
Everything except the bombino should now be dead... figure out which of your planes is being targeted by the bombino, send the other one behind it and keep firing at minimum speed. 100+ ludicrous combo. It dies. Game over 4 stars.
nice to see you can almost level up everything before reaching the boss.
Level 8 magic and armour, level 6 sword when meeting him for the first time ;p
gotta love 100 hit combos vs the T.O.U.S. for xp