It's kinda annoying with the bug where one of the enemy is still 'alive', but should be dead, so it just follows you around doing nothing while you can continuously attack it and it won't die. Had to restart stages so many times because of it...
Not sure if it's just me but being able to use weapons from the class before changing classes would be nice... Instead of starting over from training sword/armor
you can only dodge the damage of bash and stun (since dodge only affect physical damage skills) however you will be stuned and dodged... because the character dodge the damage... but not the magical effect directed to him...
VIDEO GAME LOGIC! :D
I LOVE the concept, but the game is not balanced at all. Normally, when I see a level that is lower than mine, I would expect to have an easier time or they are weaker in some sort of way. Maybe, a level 3 with a lot of health, but no damage. However, this is not the case, levels play no part in this from what I have seen.
I feel that the blue orb is a bit clunky, although it is nice to know which buff comes from what item, I feel that if it is added together would seem less cluttered.
you can only dodge the damage of bash and stun (since dodge only affect physical damage skills) however you will be stuned and dodged... because the character dodge the damage... but not the magical effect directed to him... VIDEO GAME LOGIC! :D