what about change salvage skill which returns 90% archer tower cost on some "migration" skill which allows u move archer tower for like 10% of it cost in any free space at map
there could be market skill for having bigger chance to get max price on fishes . there would be nice to know what is min-max range for all fishes so i wont sell fishes for to small cash.
i think it would be good if after put collector at ground , space where it will produce energy would turn light green so i would knew how to fit next collector next to this one for get maximum energy
imo energy should regenerate also over time , just a small amount depends on ur max energy , nothing is more annoing than chopers at ur back when u are on 0 energy and 99% city is destroyed
nice game , but in the end u ending with like 2 tactics , 1 for bog/holy towers setup and 2 for all other tower setup , so it ends just on lvl up ur skills and hope u get gold .
IMO adding thing like diffrent uptades for monster could improve planing on tactic , like adding healer who heal only 1 monster but for huge amount . This way u could at last decide if its more profitalbe for AOE heal or for single unit heal .
Nice game but it dont have to much tactic at all , just threw all dmg skills on enemis one by one.
it could be more funny IMO if:
1. smite would dmg more undeads(holy energy)
2. arrows shouldnt dmg so much skeletons
3. wizard and priest should get much more dmg from enemies (they wear robes , so knight's taunt would be more usefull for soak dmg )
4. where is AOE fireball :c
can somebody explain me how "steal" works :? coz i have equiped in one Hero 3x items for 6% of steal , and i keep use this Hero and his units to fight but i still didnt even got badge for "steal 50gold"