I don't want to spoil the debate for anybody, and I'm not looking to start a religious debate here, but just know that the first major debate in the game is making some over-generalizations about religion. Not all religions come out of the exact same cookie-cutter like that. I don't think this was meant to seriously push that idea, but just keep what I'm saying in mind.
They should've done a better job emphasizing the fact that the game is somewhat open-ended - and emphasizing when it is that you're actually making choices. Still 5/5.
How does anybody get this much done in 72 hours without knowing the primary language / API first? I don't think it's even a matter of hiring more people. 4/5, simply because I am genuinely impressed.
When you strike an enemy (not just rub up against them), there doesn't seem to be a very logical way to tell whether you're going to hurt them, they're going to hurt you, both, or neither.
One thing I'd like to point out is that there needs to be more of a tutorial at the beginning. The tutorial character is spending all that time to just sort of goofing off and not really explaining anything, and a lot of pretty important details about just the basic instructions are not even getting covered. It might seem, for example, like it's not important to briefly mention that you have to be able to actively view metal component locations before placing an extractor on top of them...until you try to demolish the geo radar that's displaying them in the first place, just to make room for the metal extractor. That example was pretty easy to put two and two together and figure out anyway, but some of this stuff takes a lot longer to get past. Less goofing off in the tutorial, more time actually explaining things please.
It would've been a good game, except for two problems: It was too short, and even for somebody who can think outside of the box and adapt quickly, there just wasn't really enough rhyme and reason to the gameplay.