The game wasn't designed with the correct numbers, since the hard mode is impossible to beat. You need 25k productions. Say that 7k can be obtained by passive production and random events. You still need 18k, which with 4 per tribesman still requires 4.5k tribesman-turns. Even spread over 40 turns, this is about 120 tribesmen on the mountains per turn, which is impossible in the hard mode given that you population will never be above 150 before the 80th turn.
Hence, the hard mode needs to be redesigned since its strategically impossible to reach the target.
If you tap on a ghost with no more uses it will bring up a menu to refill them or trash it. I'll make the messaging more clear on this in a future version.
Richochet effects stack, but only the last one explodes. That applies to both the Command Shell tower and Splash upgrade. So 2 forks will cause 3 explosions, but 2 linkers will cause 1 explosion.
Even after reaching level 25, I have no idea which projectile of the boss does more damage and which one does less. Something needs to be done about this!!
There should be a way to see the tutorial that pops up in game again after you close it. For example, what does ward spire do?
I would really like to know the answer but is unable to find it again since I closed the window!
If you tap on a ghost with no more uses it will bring up a menu to refill them or trash it. I'll make the messaging more clear on this in a future version.