Heya there, probably must be some blocked rights because we're using localstorage in HTML5, I do suggest trying with other browser or avoiding use it in private mode or veryfing if your browser can store data for savegames!
Hello there, probably must be some blocked rights because we're using localstorage in HTML5, I do suggest trying with other browser or avoiding use it in private mode or veryfing if your browser can store data for savegames. can you pm the details? the game tells you when the checkpoint couldn't be saved!
Animations seem looser with the limbs. Try facing the opposite way you walk, while crouching at least. Your body glitches out. Art is decent but it really feels like a downgrade.. why? Characters feel less solid. It's more zoomed in, although like sfh1&2, it's like digimon trying to be a sequel in pokemon games suddenly, if that makes sense. Teams are more customized I guess. AI seems dumber, I'd be getting shot and my ally would be right uptop just staring and doing nothing, waiting for an enemy that came a few moments later but maybe it wasnt intentional. 4/5
Only on the fifth level so far but this game even has achievements. I really like the art style and the idea is good, makes for a nice platformer, there are even achievements, a pause button, and a mute button. 5/5
Please do something else that isn't drop down to apply weapons and such, I'd fix the start menu interface and stuff, the art is definetely nice in my opinion. I'd add an M for mute, tutorial, more levels, etc.
Can there be a very very slight color contrast? like background white being slightly darker white or something? not a bad game, hope you plan to further add on to it
Heya there, probably must be some blocked rights because we're using localstorage in HTML5, I do suggest trying with other browser or avoiding use it in private mode or veryfing if your browser can store data for savegames!