There seems to be a rather unpleasant bug: While taking the Master of Wisdom to the tavern in the Central part, you may accidently stand on the exit square and leave the area before the master enters the tavern. After that: the master is no longer to be found in the area, but also no in the list of found masters, making it impossible to ever get him.
The game keeps crashing if I play a certain lvl for a long time (when trying to maximize treasure from a battle). It has happened so often (and I never have problems with other games), that I'm sure this must be a bug. It has crashed on me so often that I quit now...
The game has already crashed 5 times on me today: and almost always just before the end of an adventure. The game just disappears and only a question mark stays in the screen. It happens too often to ignore now and is rather discouraging.
Hmm... it looks and feels a lot like DreamWorld, even though this one seems more complex.
However, it mainly has the same flaws: it really amazes me that a game which can seem quite complex and extensive and is quite beautiful, can become boring so fast. Both for DreamWorld and for this game it feels like you have done all there is within a (few) hour(s) and after that it's just more of the same. Both game don't give impression that there really are choices to make or that you have to think about what you're doing or that it even really matters, since all choices are the same or equivalent. Both games are almost 'idle games', only you have to click and wait to make them work....
It's a pity that the nice design and atmosphere are wasted on a severely flawed game concept.
Nice atmosphere, nice game, but.... it's not a strategic defense game anymore!
If a map is difficult just grind a bit and gain some xp and it will be a piece of cake. Actually only the original game in this series ('Defender') is a real defense game (and thus, in my opinion, by far the best): there you really have to think were you place your units and there are maps there which took me more than a dozen times before I could do them. Compared to that, this version doesn't require any thinking at all and is far, far too easy.... I would have wished this game to have managed to stay a strategic defense game while having the rpg elements.
The problem with this game is not the energy: that's quite ok, you just have to play a bit everyday. The really enormous problem is that there are no good or bad choices to make and that what you choose to do, does not affect how strong you will become later in the game etc. Because the level is forced by the monsters, you can never choose to fight extra challenging monsters and get higher gains. Basically what you need to do is click explore 3000 times, click attack 150000 times and you have beaten the game... You don't need humans to play this, you could just fully automate the gameplay: just click play and the computer plays and finishes the game for you. Would save a lot of useless wear on my mouse!
for level 4: just be careful, always stand just out of range of attack of the spiders, but in such a way that you can kill them with the artillery if they come close. You can then destroy each spider without losses to yourself until the computer runs out of money. Then go in for the kill.
The game idea is great, what I'd like would be a series of maps using building / factories like the first installment and a huge initial army for the computer, so that you can slowly, slowly fight your way to a win buy the better tactics. (Or a version where the AI is 100x better.) Still look back longingly to the last few levels (on hard) of the first installment...
Only level 4 was nice and a bit of a challenge: the rest was so easy that even while not being careful and loosing 2 of your 3 warmachines to stealth tanks you had overlooked is no problem: you will still win... Hoped for something far more challengin...
I like the series, but just like the second game this one is far, far too easy. No challenge at all. Problem is the war machines: 1. AI can't handle them and will loose them by not being careful and 2. AI can't keep producing indefinitely like in the first game, so you just survive the first few rounds and then mop up.
It's a pity there game 2 and 3 weren't more like game 1...
Nice to have another installment of this game. Unfortunately it's quite a lot easier than the first one. Beat all battles on hard with hardly any problems... :-(
Stun is maybe the most powerful attack: I got it to +980% damage and 65 seconds of stun: that means anybody you hit once is going to stand stunned until you can kill them at your leisure... :-)
Grrrr... it seems you can't go beyond level 100. In that case I am going to be satisfied with reaching Darwin Level 208, since replaying means starting at 100 again without it being easier than last time... :-(