I liked this game a lot, as I love roguelikes. Varied backgrounds, enemies, and gear were excellent, music was good, and the graphics were about as complex as I'd like to see for a game like this. A few comments: Challenge - I didn't die once; only for the first 30 floors or so was it challenging to stay alive, and that was more hoping to find potions than the game being hard. I know luck is a huge aspect of roguelikes, but I think it could be improved. Magic - I didn't use a spell the entire game besides healing. There's no time to do so when I don't think a single battle lasted more than five rounds. Most were over in 3, Elemental defense - why give equipment elem. defense levels higher than 100 if they're just going to be capped? Inventory - selling things was tedious, instant selling via shift-clicking should be allowed. Another alternative would be assigning a junk category that auto-sells. Ending - boss was way too weak, and the game just hangs after killing him? Disappointing.