@ak154 the damage is displayed as if it were a set of dice rolls, for example 2D6 would be the sum of the rolls from two different six sided dice (2 - 12) , 1D8 would be the roll of one eight sided die (1 - 8)
@ CodeGuy
You can put this in the onEnterFrame event: swapDepths(_root.getNextHighestDepth())
or when a new sprite comes into the game (more efficient):
_root.ship.swapDepths(_root.getNextHighestDepth())
this should work.