So much GREEDY game. devs if you want players to pay, you must at least give them enjoyment in some aspects and trap them to pay in other aspects. better to make it a pay to play game as it is now, better for your image and name
Green archer is unplayable, with layers and layers of enemies preventing arrows to reach them and you waiting for poison to slowly tick their health off all while they rush to your castle. Fire guy is easiest to play, thunder guy is medium difficulty
the game concept is excellent 5/5 . implementing it 3/5 , graphics 2/5 , user interface 1/5 . its not an idle game that feels like an idle game just you cant be idle while playing it and with annoying user interface < bad combination.
That was never meant to be the idle part of the game, the "idleish" component should be the castle, the fact that you collect resources automatically there and "things happen" while you are fighting monsters and therefore time is passing, there are potions that you can use while fighting, and more stuff like that will be added in the future! : )
Thank you, iGrind! I am really thankful for the kind words. With heartwarming feedback like this there's definitely gonna be another game :') . You are right about level 15, I underestimated it's difficulty a bit, I will change the description soon.
nice game, it can look much better with fancy graphics and interface. but a must is fix some bugs. i fought a stage for long time only to face an enemy archer with 9 digits number of health.
Hiya iGrind, thanks for the message, i havent seen or heard of this issue before. Could you send me a message with some more info on the issue so i can try to reproduce it? I would like to fix it.
very creative game concept. i actually beat the game with Eagle plane model, only used Star model if pure combat or the blockades is 2 spaces wide which was disappointing for the most expensive plane, anyhow it deserves a 5/5 more games like this
As much as i hate idle games this one was actually nice. the fact that you cant finish it on idle is brilliant idea. so you actually need to get a bit involved and play. this is only needed on levels around 45-50 which are the only levels needed to click to succeed (though it could use bit slower clicks to maintain full damage boost). less brain-dead weeks of idle play and more of this cool type. 5/5
That was never meant to be the idle part of the game, the "idleish" component should be the castle, the fact that you collect resources automatically there and "things happen" while you are fighting monsters and therefore time is passing, there are potions that you can use while fighting, and more stuff like that will be added in the future! : )