Short but lovely game, would love to see you lose health if a monster passed by, this would add a challenge and kinda follow the standard of those types of games.
The runescript at the end and beginning makes no sense since its scrambled up on different type of runescripts
But wouldnt surprise me if you tried to make Mu:Complex Episode One
Is the Speed/Damage Multiplier, Multiplied by current value or is the current value multiplied by the amount of the multiplication?
If Value Damage 1 then multiply by X
or If Multiply increased by 0,1 then add to overall damage ?