I think the thing thats allowing for people to hit so high using the mele-life drain build is a high crit multiplier (a dagger can easily take me from 200% to 300% with just a few above ups from +7), combined with crit and Pro.I increasing their critical chance insanely high, so they can hit a consistantly high dmg crit (and it goes even higher with a pet w/ thunder), as well as life drain just dealing alot of dmg itself.
I agree with what fridge says... I can understand that Magic is supposed to be one of the most powerful sets in the game (based on #s alone.), but it just doesn't add up... I mean sure you deal a full 30% higher of your stat compared to mirage missile.. but does that justify 7x the mana cost >.> and a much, much higher ap cost to max.. Not to mention from what Ive heard, a life drain skill build seems be the way to go late game, I keep hearing insane #s from people using the build, tho I have heard of one person braving the vortex using an magic build.. cant imagine how much mp he must have to survive there.
Mmm.. would be nice if you could either 1 make use of the chance learning system and make your pets forget unwanted moves, or atleast make it so through leveling a pets skills can upgrade from regular to advanced
After completing the game my only thing that would hold me back from giving this a 5/5 is that the end game felt lacking... I found most of the end game encounters to require very little strategy on normal mode(raise def/lower atk, raise atk/lower defense, nuke) and most of the bosses only getting more and more HP but no real variety as far as skills or buffs.. even the final boss felt like any other encounter in the game. Also potions felt useless, aside from a few times where i needed them for mp but in total that was few and far inbetween. Though all in all it was worth the play through and was fun.