anti creeper is a great weapon. i will plan where to open up a pocket of creeper and set blasters in front of the soon-to-be entrance. then launchers to the side and makers int he back. i click the entrance to open it up. when the last little grey ball comes to open it up i burst my makers (because i have them on charge) and then charge in. i can take out 150k+ density pockets of anti creeper in a minuet or 2 with no more than 2 of each tower (maybe more makers depending on density and size)
first of all i knwo what i am doing is insane. but i want someone to explain to me why my economy looks like it does (why is my depletion half of my collection but i am gettin a deficit. why is it not using the 109 stored energy. why is it that if i add more things to build the depletion doesn't go down? did i descover the upper limit to the economy system?) http://i.imgur.com/po9kp.jpg
i successfully managed to amass a deficit of 1299. when it was all said and done though i had 58.5 energy production. and i still have alot more map for reactors :D
is it me or is this game already dying on kong? it is a great game more people shoudl play it. cmon guys show it some love give it 5/5 maybe if it gets badges more people will play
one thing i don't like about this game is that there are alot of sticky situations where i have to take a few hits to get out of it. this IS a bullet hell so i expect that but the issue i have is that the hit box on the plane is the size of the plane. (why is this a big deal?) well simply because a bullet hell should have 1 pixel hit boxes
soo mnay times when i hit something and ti doesn't go away and there wasn't really any progression at all. just faster enemies that still die in 1 hit and a ship that gets a visual and audio upgrade. kinda dissapointing
We'll be getting featured soon ;)