1) Remove that stupid spinning of the factory menus, really annoying and wastes time... 2) Mute doesn't work on the menu (does work in game though)... 3) Give us a tutorial level, I failed many times on the desert level because I didn't know how to play the game properly, what works and doesn't work... 4) Other than that, I really like the game, just wish I could play it well :P
Anyone else noticed that the kill counter goes up, even when you don't kill an enemy? I attacked one, but got killed myself before the enemy died (therefore bringing the cat back to me and not killing the enemy) and the kill counter under the card challenge description went up :(
1) Needs a mute, not just "toggle music"... 2) Don't go straight to upgrade screen on level up, there were plenty of times that I clicked an upgrade I didn't want because I was shooting the same moment I levelled up... 3) Where is cash shown?... 4) The "random info" doesn't all fit on the screen... 5) Have dashes as double click instead of a separate button, my hands weren't made for the kind of bending you want them to do... 6) Let us assign our own keys, I hate having F as slow-mo, but I like using it... 7) Optional auto-save please... 8) Good game, just needs work.
Bug: on some levels I've seen my units just stand there from the start while the rest of my army marches off to get slaughtered... Other than that, pretty nice game. Just a few changes: When I put "fast mode" on, keep it throughout the levels. If a neutral land has buildings, those should stay, regardless of what they are (so for example, as Dwarves I can make Human Archers if I capture a neutral Archery territory).
I tried my best to play passed the lag, but I just couldn't do it... Sorry, this seems like a really nice game, just a shame about that horrible lag... If you sent the stats after each death, or after the final death, or after each level (or a combination of any of those), that would be much better - you meant right with sending everything as necessary, but it just doesn't work.
Pretty good game, lag free for me, only gripe is that I want to know what the unlocks actually do. Got rather boring after the first boss though, "max" upgrade of the first weapon and you're set for any level on any difficulty (I say "max" as level can keep going up, but just adds 1 to damage after a certain level).
Other than the arrows being a bit misleading when you select multiple hives (I'd expect all bugs to follow the path of arrows, not just stop at the first hive they reach), it's a pretty good game.
Pretty fun, mute doesn't work properly though (you can still hear the cannons) which is rather annoying at times. Other than that, it's a really nice game. Could you perhaps do something to make it longer though?
Nice game, a couple of things seem a little pixel perfect though. Got frustrated and stopped on level 13, but I really liked it up until then. 4/5 (-1 for pixel perfect jumps)
Seems like there's a really bad memory leak, buggy (tanks just fly across the map at times) and the interface is really clunky when you have all the parts unlocked... 1/5
Way too much locked content... My units being shot by an archer, but carrying on walking is ridiculous... archers who stand next to an enemy but don't shoot because they're just 1 pixel out makes no sense... The trees over the road gets in the way (perhaps if it was bigger, this wouldn't make much of a difference, but with the small size this is rather hampering)... With all this, 1/5, would easily be 3/5 if you just unlocked all those features.
Can anyone tell me how I'm supposed to beat the big devil on level 6? I don't see any way of blocking his attacks and I don't do damage quick enough to kill him. Am I missing something? Seems like an OK game, but I can't try it out enough because of this.
Nice game, but one thing that really annoys me is the one-hit-death from the enemies. I do like the storyline however, not something you see in modern flash games :D
Not sure what all this lag is people are talking about, I'm on a 5 year old XP desktop with terrible internet connection - completely lag free. Only take a bit of a hit when I spawn as many waves as possible, but it's still very playable then. Perhaps you guys just have too many things running in the background? Or there's some memory leaks on other OSes?
Make a kill-cam kinda thing, perhaps just something that shows a screen-shot of your death and what killed you - plenty of times I've died and had no idea how I died.
Also, make an escape button, having to kill myself because I clicked "play again" on survival by accident is just annoying.
Finally, change the cross-hair colour to something that stands out - blue cross-hair on blue background is a bad design choice.