I think I found a bug on cave 5. The ghost goblin managed to just run extremely fast passed all my forces, running through mermaid shots and not stopping to attack anyone
Definitely needs a lot of improvement. On many occasions I tried telling my hero to retreat, only to have him stay in battle and get killed - same with my units. Having units rally at your side of the map is annoying, they should rally where you last told that unit to move to. Needs much more diversity of units for each character, perhaps have each one start with completely different units from other characters - there's certainly enough units to do this. I've found that sometimes my special (meteor) won't come down and I have to click numerous times before it's fired (same with unit movement). Being able to click the map and have the camera move there would be a nice improvement. Needs a lot of work, but it certainly has the ability to be much better than the other two.
Guys (and gals), the Prometheus doesn't need to follow you home, just return home without it and it's fine. I'd like to be able to continue playing once the game is over. Good thing to do is get the recharge missiles before killing the boss, makes it a lot easier - just destroy the missile part of the boss, then grab the purple thing. 4/5 (-1 for not being able to continue).
My bridges seem to fall randomly. Sometimes one of my bridges falls, then I don't change it, try again and my workers get over it perfectly with an elephant. Nice game, but this bug is just annoying 3/5
Any tips for level 78? I manage to stock around 4/5 level 7 gems (I'm using them in towers/traps until I have enough), but the monsters just overwhelm me before I can get any more.
Impossible to win with only strength upgrades. Really easy doing it that way till lvl 8, but once you get there, can't win. Get stuck trying to take the middle base each time. 3/5 for not allowing reskill
Great try, but just badly made. My guys constantly run away from the ball, even when it's on the floor next to them. Aiming with the mouse would be nice. Goal keeper runs away from ball. Would be nice to have a way to say where my people stand in those formations - I had a guy up front with very low speed who I'd wanted in goal. 1/5 for the polished look.
Just noticed that Infestious costs 1400 to hire, yet is exactly the same as Noxio, who costs 1000 to hire. The only difference is that Infestious has 1 less damage (so we're paying more gold, for less damage). Was this intentional?
bug: when you get the award to let one unit start with extra base damage, it actually decreases it's damage. Just placed 2 warriors, the one with 21 damage was killing enemies in 1 hit, 22 damage took 2 hits (was on ice shelf if anyone wants to check this).
Add different difficulty modes, maybe different play modes (perhaps one where there's just two/three players with the provinces randomly split between them?) and you've got yourself a good game. Also, give us the option to scroll with the keyboard, or a nicer way to do it with the mouse.
1) Sometimes when I fire on an enemy, they don't get hurt. Happens when my units attack the enemy at the same time as I fire upon it (I know I hit because the ball landed on top of an enemy I usually kill in 1 shot). 2) Negative amount of Elite Guards after being given +5 of them from Pandora's Box. 3) When Elite Guards level up, I don't get the upgraded units added to my army. 4) Population doesn't add up sometimes, had no units out and none built, yet had X (different each time) population (unable to determine why, possibly due to previous bug).
Ugh... Hard mode is ridiculously hard, I can't seem to keep my ship repaired enough to live passed the middle of chapter 2, however since I like the game, 2/5
Gah... Saved at the end of the game thinking I could return so I can go get the last Trilobyte key, but my save is greyed out... So I try the autosave, but that loads me straight into the end text... So yay, gonna have to go through the whole game again so I can get the last badge...