If you want to win, then take zzxxzz3's advice. But also know that you should keep your threat level around 20-25%. If you keep it below 8, you'll still have a similar number of battles, but you won't have nearly enough people working the food, production, and culture. You NEED to have a threat level of about 20%, or it's nearly or completly impossible to win (and if there is a way to win with an 8% threat level, I don't know what it could be). Also, the game is based on luck as well, so don't worry if you have to try a few times to get things in your favor.
Thank you for the report. You can submit feedback to Kong, and we will as well, to inform them that the John Hancock ads don't work. You can try opening and closing the ad window until you get a different ad.
I've got a bug. The game is trying to teach me how to equip by asking me to equip Theor (after I've completed the tutorial long ago). The giant hand is obstructing my view of the game.
I just noticed this, but what's an appeal score? What's considered a high score (6 would be decent if it was out of 10, but horrible if it was out of 100). Just a little confused!
I love the problem solving aspect. Some were easy, but other were challenging. But it never got to "rage quit" levels of difficulty. Short, sweet, to the point, and has me craving a sequel!
Once you get all the items, the game is WAY too easy to beat, making the boss a huge anti-climax! Harder enemies (more HP, larger spawning, better attacks) as the game progresses would be ideal!
Thank you for the report. You can submit feedback to Kong, and we will as well, to inform them that the John Hancock ads don't work. You can try opening and closing the ad window until you get a different ad.