*sigh* so much potential... another problem: if your browser crashes during a mission, you lose one of your precious few chances to play. sorry, this thing needs too much work, can't continue, as die-hard as I am.
Hi,
Thanks for all your comments.
This our first game, and it is an experiment. Something interesting: 80% of the revenues generated by the game are earned when players experiment a lack of credits. Would it be more profitable without this mecanism? Maybe, or maybe not.
Anyway, we are working on another game, based on the same engine, but without the credit system. Another experiment :-) Follow us...
+1 to whoever mentioned the bug with the item stat pane staying up sometimes after you try to close it, and the only way to get rid of it is to refresh the whole thing. Also, seems to crash every 20 mins or so. good concept, needs much work.
problems: everything is too small; the characters, the enemies... everything. hurts my eyeballs to play it. Inventory space is seriously lacking, even with the 6 extra slots. Stacking of food and potions should be added. Not enough credits per day. I REALLY HATE games that force you to pay just to play them at a reasonable pace. I can understand charging extra for extra content, fancy items, etc, but not for basic gameplay. I really hate this business model.
rating 2/5
you have to be like greased lightning to catch a chicken, Rocky! no, seriously, you will get multiple chances to hit it, you just have to hit it once. easiest with ranged weapon.
shield bash is still too strong offensively. it should be a defensive skill, with HALF the damage it currently has, and you should only block for the turn after you use it. if you want your defense to stay high, you have to keep using it. NO WAY that a shield is gonna do more damage than a two handed axe FFS! fix this please.
tip: dungeons disappear once you claim the "goal" and leave. if you want to clear the whole thing, but leave and come back later, then don't claim the goal until you've cleared it.
here's one: I fight the level 5 defense battle with the 8 liches/undead, and who is one of the characters on the other side? ME. yeah, that's right, my character was standing on the side with the liches, and when I tried to target... me... it said NaN over my head. went for one round then crashed the game.
the tactical battles that are supposed to reward "masses of resources" actually reward nothing at all. For a game that is drastically short on resources, this hurts a lot. especially given these are also typically very difficult tactical battles.
Hi, Thanks for all your comments. This our first game, and it is an experiment. Something interesting: 80% of the revenues generated by the game are earned when players experiment a lack of credits. Would it be more profitable without this mecanism? Maybe, or maybe not. Anyway, we are working on another game, based on the same engine, but without the credit system. Another experiment :-) Follow us...