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Game comments and reviews
Jan. 05, 2014
Hey Emmanuel, I'm currently working on the steals/loots for the wiki, so I've decompiled your code and have been working through it. I noticed, however, that you have Boss alchemy component steals being added as if they were ST_RAREs and HPOTs as ST_INGs. I figured you switched them by accident and wanted to let you know. Otherwise, thanks for the great game!
Mar. 25, 2012
Why all the hate? We can deal with a couple bugs in a turn-based environment. More importantly, clearly a shit ton of work went into this game. I can't really bring myself to be angry with that in mind (though, I am getting tired of some of these character archetypes--mostly that templar. An ostensibly "good" antagonist is a fine move, but why are these always turn out inhumanly puritanical? Let them be human. Try an conflicted "good" antagonist for a change).
Dec. 22, 2011
There seems to be a bug where if you restart with R in escape mode, you always start at height 0 (regardless of whether you bought a starting point upgrade or not)
Sep. 15, 2011
Wow, that was a great game. Only one question: what IS that little gremlin thing? It looks like a pokemon, but it shatters like glass...?
Aug. 11, 2011
It frickin' rips its head off to make a bounce?? Waugh, you're destroying me, man...
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