this game is a pretty good concept. mabey if you would take some more time into the graphics, and a bit more story into it, it would be ranked higher. Also you should add a damage bonus for head shots. 2\5
I liked it, good story line, but you should have made it into more of a point and click puzzle game, instead of leading us to the thing to be clicked. Loved the art, it was very well done.
this game was pretty fun, i found my self playing it over and over again trying different things out and seeing if I survived. fisrt time I got an A in survival, and an F in compassion. You might want to add some kind of visual thing showing what you did, but other than that it was a good game, can't wait for the sequal!! 4\5
antonius wrote **Let's assume FuryPain's experience is typical which implies there is a 1/10 chance of getting a card or 10% even though the author of the game has stated it's about 5%. Let's also assume that your opponent's deck consists of the minimum allowed 30 cards, hence, the highest chance of getting a rare weapon at 1/30 or ~3.3% chance. The probability of the simultaneous occurrences of two independent events is the product of the probabilities of each event. In our case, winning the spin and then drawing the rare card from a 30 card deck: P(winning a rare) = P(winning the spin)*P(drawing the rare) = (.10)(.033) P(winning a rare) = 0.003 or .3% chance or 3/1000. This is assuming a winning spin rate at twice the rate of what the author noted. I'm guessing the closer win rate for a rare is 1/1000. Just sayin'.**
"Never tell me the odds"
-Han solo
It is all comming back to me. oh the good ol' days when you played somin' like this and tried to get t the end. damn near impossible less you had twenty quarters or so. 5/5