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Ignifer's Comments

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Mytheria

Play Mytheria

Nov. 15, 2008

Rating: 0

The AI is pretty poor - it'll randomly do stupid things like using powerful anti-enemy cards on 1 power weaklings, or draw itself to death. One-color is also the easiest way to play - there needs to be better advantages to being multi-colored. Put them together, and just way too easy. It's a cute concept, but needs work.

Feudalism II

Play Feudalism II

Nov. 08, 2008

Rating: 0

It's alright for the first few wins. Then you become unstoppable, and it rapidly gets boring. This would be OK if the game lasted for a few more wins. It lasts until you conquer half the bloody planet. Half a planet of doing the same thing over and over again tediously.

Shore Siege!

Play Shore Siege!

Nov. 08, 2008

Rating: 0

Artillery is really the way to go - 17 days with snipers, 12 with artillery, and part of that was due to me buying turret guns. Anyway, it's a good game - not perfect, but fun.

Frantic

Play Frantic

Nov. 05, 2008

Rating: 0

Nice little bullet hell game. Nothing on some of the harder ones, but still a decent challenge.

Pixelist

Play Pixelist

Oct. 29, 2008

Rating: 0

Excellent dodging game. It's a lot more fun to have to hit the right ones instead of just dodging them all.

Rocket Car 2

Play Rocket Car 2

Sep. 15, 2008

Rating: 0

Crappy hit detection makes an otherwise awesome game merely OK.

Galaktoid

Play Galaktoid

Sep. 14, 2008

Rating: 2

Way too easy to lose control by having the mouse move offscreen

Color Infection

Play Color Infection

Sep. 12, 2008

Rating: 0

Cute, but very slow, and it gets pretty dull.

SandStorm Racing

Play SandStorm Racing

Sep. 12, 2008

Rating: 0

There are a lot better racing games out there. Not bad, but not that good, either.

The Necronomicon

Play The Necronomicon

Sep. 09, 2008

Rating: 0

It was a fun game. Emphasis on the was. Challenge 16, however, shows that you have absolutely zero idea how to design a fun challenge. As a hint, it is never fun to wait for the game to sit back and let you win, when you can't do anything to stop it from killing you whenever it sees fit. There is nothing fun about it being able to randomly pull out a card that can instantly kill you when you're about to win that you cannot block, or start off the game killing you in one hit, or just getting bad luck and ending up being slaughtered. While card games are about luck, I might as well roll a percentile die until I get a 100 and claim that's enjoyable.

Draw-Play 2

Play Draw-Play 2

Aug. 28, 2008

Rating: 0

Way too glitchy to actually be fun. I'm sick of hitting spikes that I completely buried in ink and dying.

Achilles

Play Achilles

Aug. 25, 2008

Rating: 0

Also, another fervant suggestion - get rid of the random damage. Not being able to predict whether your hit will kill an enemy or just wing them might be realistic, but it's hardly fun. It makes the game irritating, because basically IT decides whether or not you win - so to beat the game, you just have to hope it'll be nice to you.

Achilles

Play Achilles

Aug. 25, 2008

Rating: 0

Far, far too luck-based to actually be any good. While skill plays a part, victory and defeat are pretty much decided by which of two attacks you do when you hit the exact same button, which, as far as I've determned, is entirely random. One kills your enemy, the other doesn't, which leaves them ready to attack you and kill you. Also, it's no fun to be completely immobilized and unable to escape from repeated assaults that end up tearing you apart. Especially egregious with multiple enemies.

Epic war

Play Epic war

Aug. 23, 2008

Rating: 0

Starts off interesting, ends up boring and repetitive, gets interesting again on the last boss. Hobbit spamming slowed him enough for my angels to take care of him, but it was still a nice challenge. Still, work on hardening up the middle game next time, OK?

Parachute Retrospect

Play Parachute Retrospect

Aug. 13, 2008

Rating: 0

Complete Jerk, I think, requires no saves whatsoever. I saved two people, and I didn't get it - then I splattered them all, and got it. It's definitely fun. The boss is a bit of a sudden loop thrown at you - it's more fun when bosses are based on the game you've been playing so far rather than basically making an entirely new one - but it was still a good game.

Dog Eat Dog

Play Dog Eat Dog

Aug. 11, 2008

Rating: 0

Hitbox detection is pretty mediocre. It's a cute little game, though.

ELEPHANT RAVE

Play ELEPHANT RAVE

Jul. 23, 2008

Rating: 0

Decent challenge, but nothing special, short, and preachy.

Tactical Assassin 2

Play Tactical Assassin 2

Jul. 23, 2008

Rating: 0

Interesting, but buggy, and not much of a challenge. Plus, you get minimal time with your new toys, and I'm not sure if they make that much of a difference anyway.

Nano War

Play Nano War

Jul. 22, 2008

Rating: 0

Figured out the same thing (attack the greens, not the greys) last night. Attacking a grey destroys a number of your units, but attacking a green destroys an equal number of both. It's also best to go for them right after they launch an attack and have minimal defenses. Anyway, it's definately a fun little game. Not very challenging, especially once you get the secret, but still good.

Lethal Rpg Universe (LRU): Lost Sweeper

Play Lethal Rpg Universe (LRU): Lost Sweeper

Jul. 15, 2008

Rating: 0

Worst RPG I've played. The graphics are childish, the music is poor, the combat system is pointlessly irritating, especially because the scrollbar jerks instead of moving smoothly, it shows no real jot of creativity, and as I write this, the game refused to acknowledge an attack I made, and instead is sitting there waiting for me to go away, combat music blaring into my poor ears. I think it's only fair to accomodate it.

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