Games Achievements My Kong Sign In

iheartspam2000's Comments

Comment

Days of Monsters

Play Days of Monsters

Jun. 29, 2011

Rating: 3

Great game. I'd suggest showing the medals before starting a level (especially when clicking the 'next level' button) and some sort of reduction of damage of tank damage when there are buildings in the way--i.e., some have complained about tanks causing too much damage when there is one little hut--how about the other way around and having the tanks cause some collateral during the start of the round?

Roadkill Revenge

Play Roadkill Revenge

Mar. 28, 2011

Rating: 1

Blowing up two f16s only costs $45K damage? You totally need to get hired at the Pentagon.

Roadkill Revenge

Play Roadkill Revenge

Mar. 24, 2011

Rating: 11

I am reasonably sure an F16 getting smashed into two other F16s would cause more than $45K damage.

Arkandian Crusade

Play Arkandian Crusade

Dec. 27, 2010

Rating: 2

Great game! Occasionally, you can cast an errant spell post-victory screen after clicking the chest (maybe related to stun?). Being a grammar dude, I'll have to point out the correct spelling of 'preparation' on the dialog screen with the demon after collecting both the sword and shield, as well as the fact that it's a run-on sentence :) A "drop cheapest item" feature would be nice. Also, some sort of preference for the confusing re-sorting of items after a sale would be very helpful--I've lost a few preferred items due to lag and this feature. Finally, it would be helpful to better distinguish the actual initial storyline quest. I ended up playing "adventure" many times after playing the initial quest screen just once. It wasn't until I was very well leveled that I discovered the story quests. Perhaps some sort of catch if your AC exceeds a certain amount and you've not started the storyline yet? Anyway, great game!

3000 AD

Play 3000 AD

Sep. 13, 2010

Rating: 3

Gah, why does going to 'menu' automatically quit the current game?!

Orb Avoidance 2

Play Orb Avoidance 2

Sep. 04, 2009

Rating: 0

I'd like this game so much more if there was some sort of way to buffer against getting whacked by a spawning sprite.

Hedgehog Launch 2

Play Hedgehog Launch 2

Jul. 17, 2009

Rating: 0

Broken badge description! You can't get the Renewable Rocket Fuel Fanatic Badge if you select Free Play Mode. Now what am I going to do with $52 million dollars?

The Necronomicon

Play The Necronomicon

Jun. 21, 2009

Rating: 0

Great game! Maybe I'm just special, but Mac or Windows, I can't get the PB badge to work (best so far: also seems broken on both?) regardless of 25+ scores (high: 47!). Also, Chall15 says "Essence of the Soul" isn't available, but sure is for the opponent deck. Having a 'restart same challenge' would be nice on fail rather than having to select and roll to it, or at least a keyboard command for "spacebar" to start the level (I had to restart Chall15 at least 20 times after getting killed with the first opponent card.) Also, apparently, Chall19 even tho creatures only 'counter' attack, it apparently doesn't include playing a 'betrayed' card :( It might be helpful to better display the conditions--like in where you're being forced to pull a discard or there's a inv active--more than once i was a dork and discarded a card i intended to play. The computer doesn't get that disadvantage. (E.g., Inv could take up the entire space, not just 1/3 of the block) Again, great game!

Farragomate

Play Farragomate

May. 27, 2009

Rating: 0

loading the list of active games seems...often broken requiring full reload of the game. loads of fun when you can get in.

Battalion: Nemesis

Play Battalion: Nemesis

Dec. 14, 2008

Rating: -1

nice game! Some hopefully constructive ideas: 1. Allow attack on discovered cloaked enemy, or allow movement through unit. 2. Only allow one counter-attack per enemy per round. 3. Move the options and nextunit buttons to the left and enlarge, make end turn button smaller--easy to hit end turn on accident. 4. Move Xclose button on item select menu so it doesn't overlap with the end turn button to avoid 2xClick end turn accidents. 5. Or, have option to verify end of turn. 6. Allow commandos to attack air targets, even if minimal dmg. 7. Better Z axis rules--Even if you don't allow multiple units per square, allow water units to move under bridges if ground troops are on them, allow ground troops to pass squares with air units. 8. Allow bldgs to be destroyed, instead of only capturing them? Basic war tactics would be to reduce income to opponent, even if you don't collect. 9. Better map scrolling--eg, allow if unit is selected. Thanks!

Dreams

Play Dreams

Dec. 05, 2008

Rating: 0

Stunning. I'm having a flood of nostalgia for Highlights magazine, but in some sort of adult world. Genuinely beautiful.

VK 1939

Play VK 1939

Dec. 05, 2008

Rating: 0

UI needs better selection mechanism, including team based identifiers. Way too hard to instruct. Map scroll is horrible and minimap needs to have transparancy and target selection through minimap. Having a little more info about tactics would be very helpful. Also, weren't there guns in WW2? Or did everyone just use rockets?

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate