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Game comments and reviews
Sep. 05, 2019
Level 20 got a lot easier when i realized the black squares could be unfolded and were not just obstacles! thanks for the game
Developer Reply
It helps on level 26 I think too when you realise the black squares aren't eyes but need to be unfolded in to a cool pair of sunglasses.
May. 31, 2019
Thanks for this free online incarnation of the rush hour puzzle. However, some acknowledgement somewhere that this is not an original concept is warranted.
Mar. 04, 2019
Thanks for the game. Duct tape and sticky notes indeed!
Nice start. There's clearly expanding and balancing that can be done, but there's some nice features here. The auto buy increment is nice and useful for sure. I do wonder why you have the timers counting up instead of down? 5 seconds left is much more useful information than started 10 seconds ago. Thanks for the game.
Oct. 09, 2018
There's a lot to like here and plenty of potential for expansion. Its also a fun little time waster just as is. Thanks for the game.
Apr. 19, 2018
i completed lvl 25 without ever understanding what i was doing. right or left from my perspective or the right/left eyes of the portrait? how long were the 5 sequences out of 21 characters? level was more mystifying than fun. anyhow, thanks for the game, i'll anxiously await the next one.
For level 25 there are 5 sequences left/right that you can make with the letters ... So look at all the letters from left to right and push the left glass when letter is facing to the left, and press the right glass when the letter is facing to the right. This is sequence 1. Sequence 1: all letters facing left or right. Sequence 2: letters R facing left or right. Sequence 3: letters E facing left or right. Sequence 4: letters D facing left or right. Sequence 5: RED facing left or right (so RED or DER).
Jan. 31, 2018
seems like there is a lot of waiting for 30 mil gold for cheese. and production drops to nothing unless game is in focus. this is an invitation to quit.
Actually game will countinue in other tabs
Aug. 23, 2017
nice little game. I'm having trouble seeing the little white change of direction arrows however.
Mar. 16, 2017
wow, i hate the mini-game combat idea. this could be great or awful, but its definitely not for me.
enjoying the game. ive never been very good at roguelikes, so hard to judge difficulty, but 5-10% easier would suit me. Two features to check out: 1) I cleverly dodged a fireball so it would hit enemies behind me and ended up with a mob of health "nam/18", which wandered around just fine, but when i changed floors and returned, display went black, so reload required/game over. 2) Also got stuck on a new level behind a gate needing key, with no key, due to pit trap. that could be intended game play, but losing to lack of key is not satisfying.
Feb. 11, 2017
the real enemy isnt germs, but the guy who installed all these saws and electrodes in my toilet
this it is)))
Jan. 03, 2017
great game! would be nice if items were recoverable from museum, especially solid colors.
Nov. 18, 2016
This is a nice start, but its currently a festival of clicking. In addition to the planting comments others have made, some observations: Operation of the cogs, sales prices of items, purposes of items (worms come to mind) arent explained until after purchase, so tooltips or some help file? An auto selling upgrade, or at least stopping harvest if storage is full would be nice. An auto start on livestock if feed requirement are met perhaps. i understand this wasn't meant to be an idle, but some more automation is needed.
May. 20, 2016
what did these poor shrubs and trees do to deserve this?
Jan. 30, 2016
something is making the * grass field unbuyable after a while. a price appears upon upgrade to 50 after purchasing corn field (although what it may be is hidden under flying grass graphic). then it reverts to 'max' and becomes impossible to purchase. cannot seem to find trigger, but happens last 4 times.
Sep. 14, 2015
game is easy folks! no randomness at all. just use some strategy, and be the developer and your problems will disappear!
This is silly. The point I was making was that a game that was random, and not strategic, would be difficult even for me to win. Since it isn't difficult for me to win most levels in one or two tries - especially the earlier ones that people are complaining about - that is proof that the game isn't luck based. So, like I said, the problem is probably that I didn't explain it well enough.
Aug. 22, 2015
A 'suggest a planet' button that would show possible starting planets for your chosen race would be extremely helpful
Aug. 16, 2015
Very nice. more levels please!
Aug. 12, 2015
no games with slaves for me.
We can respect that! Let us just point out that this would like to be a parody, something to laugh at. The idea came from here: https://www.youtube.com/watch?v=UVTXFsHYLKA So, be reassured that we don't promote slavery or conquering kingdoms. :) Keep having fun and have a nice day!
Aug. 01, 2015
'pulling back' only seems to change elevation of aim. shot power appears to be a constant. truly odd aiming system
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