My god, why do I have to watch five penguins slowly die, because they cannot walk AROUND the stupid block towards the last turtle? I'm downrating this to 1/5....
This game sucks monkeyballs. I'm only playing it for the planeswalker badge now. Even with the walkthrough it means retrying the level 50 times to get just the right angle. Has nothing to do with skill, insight or puzzles. 0/5
Ahh, what a nice surprise. Badges added, so when I log in I get 4 badges instantly, having completed the game days ago :-) Nice to see a developer put his efforts in gameplay and not just graphics. Allows him to chunk out more excellent games in less time :-)
A very interesting game. I must say I got bored quite quickly and skipped some dialogue on my first try. Second try, cup of coffee, reading all the dialogue got me into the story a lot better. Finished it straight that time, didn't unlock all the endings though. The game itself is a little repetetive to try it over and over for the seperate endings, and I have no clue what the achievements are yet. All in all I gave it a 5/5 for compelling story :D
Nice game, doesn't get boring too soon. I only got the second badge on wave 31 :-( My tactics: left side traps, right side my monster. If done right, the traps can keep the left flank clear and you have plenty to do on the other side.
A few points of criticism: the game is quite hard in the beginning, but gets very easy once weapons get unlocked. Next, there doesn't seem to be any fuel in the later levels. Finally, I got the hard and insane achievements by simply completing normal, then selecting hard and insane as difficulty and then clicking on lvl14.
Other than that, it was a fun game, looks good too. A zombie masher the way they're supposed to be. 3/5 :D
Excellent, excellent game. I loved the cutscenes, especially with the patsies. I thought the henchmen were a little under used though. I did have to reload twice because I was under a never-ending attack. Also, the moonbase is overpowered, should probably cost like a million$ at least :p
The disadvantage with all-random generated quests, npc's, maps etc is that there is no storyline, no characters to make the game interesting. Its just an endless grind to level up. It all looks very promising, but gets boring way too fast.
Excellent game. Replay value is very high, because you have to adapt your tactics according to what upgrades you get. And when you're done collecting, survival mode is there. Quirks: survival with all runes active seems a bit easy to me.
3/5 for the smooth gameplay and nice graphics. Game is way too easy. Replaying levels does that for you. Achievemens might do something about that, like getting an achievement for every level you win without replaying another one
Vouch: artillery and planes will strike whatver half of the field you've got the most troops. Therefore, this works for me:
bottom half: four (started with two) spec ops in trenches, upgrade as you like. They kill stuff. Top half: two bunkers just over the halfway line. Bunkers contain officer, signaller, engineer, one soldier, two medics and two frenchies. Keep them away from the front edge of the bunker.
Brilliant game. I think some of the ribbons are just insane (5000 waves before 50 games? Come on!) but other than that and some of the glitches its one of the best flash games I've seen in a while.