I've only played as Viegraf so far but in the later stages, having him fight is a liability since he can get killed really quickly at times. He was really strong for the early levels but I think the heroes need to scale better throughout the game because it's too risky having him fight so he's more or less deadweight.
Loved it. There's a lot of potential for this game if you keep up the series. Could definitely use some balancing as ranged units can fire at anything as long as no wall blocks the shot.
Not sure whether it's meant to be this way or not, but on Meraeador's skill description, it says "Use Inventions, equipped in accessory slots." However, it is only possible to equip Inventions in the sword and shield spots only and limits Meraeador to only 2 abilities in a battle.
Is it supposed to be that way since it leaves Meraeador as somewhat useless compared to other characters?
*SECRET SPOILER*
Easy way to take out the boss in the Desert Path is to toss a Noxious Bomb and survive until either the poison wears off or the boss casts Death on itself haha.
*END SECRET SPOILER*
Nice to see another real strategy game on Kong. Took several tries in campaign before finally being able to roll through the first difficulty. To prevent all the Attack Fails, level up your units whenever possible and pump their attack since that's actually the accuracy. Also, skills are a MAJOR part of battles, especially the leadership skills. Without them, you'll be missing all day.
To ntihiteration: To beat the guy with 100% dodging using the warrior, use desperado and light slash. I'm pretty sure it's supposed to be one of those "tricky" battles.