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Imbalance's Comments

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Parking Puzzle

Play Parking Puzzle

Mar. 31, 2014

Rating: 1

nifty game. But as remarked above, the speed of the cars is pointless since you are forced to move them all individually one at a time. If you could plan the path for all of them, then say "GO" at once...the speed would have an effect. This would add another layer of complexity to the puzzles also (and you should do it). Additionally I would add in path measuring, give people a goal to shoot for with the shortest possible paths for each car and in total for the level. I'd also like the ability to undo a path, even if it's not a button... right now, once your mouse hits the target spot, the path is locked. I should be able to move the mouse backwards (before letting go of button) to undo the path even if i already touched the goal spot.

Idleplex

Play Idleplex

Mar. 26, 2014

Rating: 0

Why can identical boxes with identical upgrades have vastly different DPS? For example I have 4 mowers out, all with FULL upgrades to everything, and they are over 10k different in DPS

Paladog

Play Paladog

Nov. 01, 2013

Rating: 2

It's a great game but i really hate the "destiny" levels (like levels 3 and 15 in the first area). I can't move my paladin dog so the aura is useless, and all the fighters just move as far right as they can and run in place at the barrier. This is particularly bad for ranged units like the bunny archer. Instead of stopping some distance back and firing, they ALSO run up to the barrier an thus die SUPER FAST from any enemy attack. Since I have no control over what items are given to me randomly to use, this becomes extremely frustrating. Further, many of the random maces given in destiny mode are pretty much useless due to their strike area (lightning and meteors for example) since no matter where the enemy is, they always hit the same spot on the screen. Please fix the Destiny levels and you'll have an extremely good game! One option is to just be able to control troop progression or set standard distances for fighters to be from enemy origin.

Moonrocks

Play Moonrocks

May. 10, 2009

Rating: 0

unfortunate bug, if you check the data screen and make sure you have more rocks than your opponents, then abandon the level, it counts as a win and you get that planet. Can easily beat any campaign like this.

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