Was a fun to play, liked that as more and more zombies got killed the harder it was to see them. Also only noticed in the last round the laser sight in the scope XD racked up a ton of head shots! It was nice to have the survivors have different rolls but nothing really happened. No more survivors in the last area, and I only lost three or four survivors through out the whole game, meaning I kept my second level shooters and ground level melee guys (and the handy support) and didn't need to swap at all! Made it too easy.
ok, so this feels like it is supposed to be a Rust like game. Bravo for trying to make one, Unity is a great place to start. But there isn't anything here. I've got mine craft bacon that I can't even eat, rocks that just sit there and be ... well rocks! Got lost in the river for a while. It took me half the time I was in positive health to find out I could take out a pick axe and chop trees but not pick up the pretty red balls. And then I didn't even die as I sat and looked at the starless sky.
Second!, only 300pts though ... have no idea how you got 630. Interesting and fun controls. Maybe add score based on time? Also I get hit when I am no where near those silly ship.
I'm still trying to fine tune collision mechanics in flash. And as for the 630, I've play tested so many times while getting the code right that it's not even fair, lol.
I like it! Speeding through space at pixel light speed. Though, and I don't know if it is only my browser, but menu screen and score are cut off a bit. Took a bit to figure out 'z' was start.
I'm still trying to fine tune collision mechanics in flash. And as for the 630, I've play tested so many times while getting the code right that it's not even fair, lol.