If you're stuck at level 64, know you don't have to use any powerup at all to finish this. Of course you'll need some luck, but be sure to try and aim towards the high level jellies and not around them. With some luck you'll get them and some others surrounding them making a chaos and actually getting a bunch of other stuff. Also when you're close to the wall, try bouncing off that same wall upwards in something like 70-80 degrees around the creatures.
If you're stuck at level 64, know you don't have to use any powerup at all to finish this. Of course you'll need some luck, but be sure to try and aim towards the high level jellies and not around them. With some luck you'll get them and some others surrounding them making a chaos and acttually getting a bunch of other stuff. Also you're close to the wall, try bouncing off that same wall upwards in something like 70-80 degrees.
I actually like the game mechanics, but the fact that you need to either wait a day to get 50 coins to play 5 times or pay money to play is ridiculous. Also, the fact that the AI wins round 1-2 almost every time makes the game so bad. Instead of having a 5/5 game, you're getting 2/5.
The fact that no matter what deck you have (unless it's the 1(?!) ultimate deck) you have to grind battles to get +1 attack so many time after losing is utterly stupid! the game started in fun way, but the grind is so fricking high! And yes, i know about the reset function (that doesn't even tell you you get upgrades back, so ofc i grinded like hell in the start, so i won't lose every upgrade and new cards i got till then.) even after resetting the deck countless times, nothing works without grinding that +1 attack after losing. stupid.
Like others have said, Doing those mini-games in sequence takes the fun out of the game for me. why not simply choose an attack and do the minigame the same instance, then move on the to the next ally? 2/5.
Thanks, saved :D