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Game comments and reviews
Aug. 26, 2011
@persona4rocks While raids using stamina would help people not in factions. It severly hurts people in top (30?) factions, who need every point of stamina for wars. On the other hand, energy isn't as necessary other than for gold grinding once you finish the main campaign (which should be when you start doing raids). So I disagree. Raids should use energy, not stamina.
dingo isn't saying that elite isn't worth it (at least that's not how I view it). He is saying that elite by itself is not a worthwhile reason to put creds(money) into this game. Nobody can deny the fact that if you have the 60WB already, there is absolutely no reason not to get elite (and raise it up to 120WB)
Aug. 25, 2011
@deadmeat701. You went first, and had choice in what card to play (unlike your opponent). If you fail to win, it's not a draw, it's your loss.
Aug. 11, 2011
@Remdog55 I agree with you that you should be allowed not to put a card down, but not for that reason. The real reasoning is that if all you've got are action cards left, and none of them fit the situation, you should be allowed to keep them for when they do fit.
Aug. 10, 2011
Quite sure it has been stated already, but I will repeat, as it's not currently in the top 5 comments. Need a way to toggle AI in battle (even if only to AI, and not back). So that you can actually play the first couple of turns correctly, then let the AI finish the job, rather than either 1) doing it all yourself.. 2) watch the AI use an action card that damages on the first turn.. with you going first.
Aug. 09, 2011
@cbkm0 there is no such thing as a tie. By going first, you have an advantage, therefore, if you fail to win with said advantage, you deserve the game to be counted as a loss.
Aug. 04, 2011
@Nighthawk30 - And also that if you haggle and fail, the don't necessarily leave (for example, only leave if they say they are disgusted with the haggling), otherwise, it just stops haggling attempts.
Aug. 03, 2011
I did 19 1 under par. Though I think it was by chance (don't really know what I was doing).
@cheese1319999, technically that's true :D.
Aug. 01, 2011
First game: Finished in ~5 minutes Second(this) game: Actually required time to think on most of the levels. GJ :)
Jul. 31, 2011
my units:"Enemy is in same spot as us what do we do" Me: "drop a nuclear bomb on them". And my units live to see another day :)
Jul. 23, 2011
@N8DaGr8 Did you make sure not to lose a single one along the way? Also, did you send the score when you lost (might need that).
It must be a VERY dark green :).
imo, lvl 10 is the hardest one. Have to notice the trick to it. While 11 and 12 are just about getting a simple command that gets repeated a lot, and repeating it..
Jul. 22, 2011
started saving early on and put all point in interest until I had ~35+%, avoided leveling weapons and health unless necessary. used save with that quite often cause I was very underpowered early on. Later on though... was able to just plow through the last ~20 levels (when i actually started spending more). Only problem I have with the game is that the shooting command (if you use the grabbing shield) and the full round shield command are the same. being able to change one of them would be nice (like having one be spacebar and other be mouse key, rather than both being both).
Jul. 16, 2011
Couldn't solve the last one in my head. So used paint and kept cutting and pasting the important pieces, solving the puzzle by going backwards :).
Sep. 06, 2009
I shoudn't be saying this, but I am a member of wine club! :)
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