a real quality game with changing challenging game play. adaptable too. I love everything about it and it's balanced out. finally a fun game this week imho :)
DJ maniax had a better learning curve when comparing it with this game, ( I appreciate the minimalism of it for graphics sake ) the game won't allow u to play a few on easy ( just 1 )or to play the game in different difficulties to learn the song better. u cant really match notes nor flow with the beat when hitting the arrows, in djmaniax it was more even in these regards. There seems to be a penalty for clicking early where the next note u hit, wont register. so u will miss 1 note per mistake. hard to recover from that... too frustrating. the music is nice though,just wish it could match up better. not s bashing on the maker of the game just hoping if they make a 2nd part they use dj maniax or other rhythm flash games for reference as far as difficulty, note match etc. imho
it be nice to skip the intro to each dungeon where they send the HP to show you the bunus each gives, also be aware, if you accidentally click on the exit , and you forgot the chest was unopened...the characters will not stop, that ticked me off early in the game but it's no biggie once you learn to use your skills, play harder levels etc. great game! also what is the +20 that you get once you buy the army? the ai took me by surprize when I noticed it can stun which ever hero it wants. nut just the square colored hero, the amount in the block too! unless I am mistaken. still it's a nice mechanic to keep you on your toes.
I used the rope lqadder before I collected all 5 secrets and couldnt go back up after the Shiva statue part :( had to finish the game cuz theres no going back
.... darn
hardest part was finding the light bulb, I duidnt know you could pick one up from the rooms you port to, placing the metal cyphers in that machine on 552, and activating the electricity by unhooking it at the entrance =_= tiny lil hitboxes
I had a hard time finding all the masters, pain and wisdom to be exact, I managed to find em through a tip on another site, if u miss one after searching here: Old quarter (intro and fairgrounds),
Greyed quarter (tower)/Working quarter(mine)/Central/quarter(outskirts) the master moves location spawn. their number wont change but the location they spawn in will, so if u skip 3rd master and find 4th n 6th first, he moves 2 locations, so you find him where the last master should be even if u looked there. I found master of wisdom in the last location cuz I didnt get em in order. I hope this helps someone who is stuck.
I loved using the secrets to see what inspires this game :D wow I was racking my brain on what to do and I randomly managed to fill that thing up with the secret orbs :D cute cat! I do hate that puzzle in the rotating room thing with the 4 ratchetty clicky things to touch the middle =_= so I take it the statue is Murtock? it be cool if we could see his phantom limb :)
I think the gravity needs some work, but otherwise it is a nice game. pretty cool level changes so it isn't thge same thing over and over, collect stars and copins and keys to open doors, activate switches and die many times over XD. it's nice to play an old game while seeing the progress made when compared to recent ones of yours.
it be nce if you could give your allies commands like attack target while you clean up everything else yourself or something. I had trouble with teh timed quests even with maxed runes, cuz my soldiers would run wherever and I had to keep my eyes peeled for everything and that made me lose sight of my own character and if he dies its game over. trying hard for the boss atm, some monsters remain in the screen though they are dead, kinda annoying to move the mouse to move screen maybe just make it all with shotcut keys? WASD for screen movement arrows for character movement? the mouse gets in the way. but it's a good game. I did upgrade em all and my own knight but I dunno if I can get the last 2 timed quest sand finsh the boss fight, you get lucky you get lucky if not better luck next time. still feel like I don have enough control cuz of the npc AI
pretty cool game , part two was trial and error stumper, what with getting the beam of light to shine on the shard, how you get it is a matter of getting it to fall where you need it so it bounces off just right n you can cross. I hope we get more of these, playing it again here after NG
found this while looking for adventure games like this, you would do well to ad a script to stop the music once you hit play and in the frame you enter ad another where you let the music start again. its a small script really found in the flashkit site and other forums depending which A.S. language you are using. see the music keeps overlaping and is distracting. I hope you make a more complete game soon.
I know I will get low ratings cuz thats how it works, but this is legitimate complaint, I got C for no reason then when I get in to fight the attack deck didnt load and also I had to refres cus the game itself froze during combat. I could see and access the depletion pile and other things but no cards to combat with were displayed ( mine nor my enemy) I refresh and lost all mt energy, so I cant reccomend the game. and the extra cards *repeats of low rank cards , how can I get rid of them? I remembered a similar flash card game with better balance though. too bad cuz, I dig superheroes.
tip: if you cant seem to get all the warehouses, click on "ramble"
this way you will capture whateer warehouse or hidden place you missed.
I really hate those damn dogs.
I liked it though simple as it is. I also like the fact you can discard items, I really hate having them around when I dont need e anymore. I hope there i a part 2 where I am sure improvements than have been mentioned will be taken to consideration. Im just happy this wasnt one of those stupid time based click-athons or crazy math puzzle games. Ihope more point and clicks are made, a good balanced one is "A small favor" if you like these game types. so I will eagerly wait or part 2 :)