@jascaicps1 I am in the main dungeon but I can't find a way to the side dungeons. I've gone all the way up and down the dungeon but I can't find a path and am stuck.
I finally made it to the Palace of Flames, cleared the first room and picked up the Rune of Flames. The problem is that I can't find a way to the second room or use the rune. Am I missing something?
The gummy page should allow you to review the use of each gummy. Sure, it shows up once when you unlock a new gummy, but it would be beneficial to be able to review the usage further down the line.
Dragonia imploded, and now the majority of my constructions are floating in the air or bubbled. The panoply is stuck even though the conveyor is empty and it just doesn't feel worthwhile to sort out this mess.
The game will tell me that a boss is powering up but I can't tell what the boss health level is because the boss has been pushed off the right hand side. I would much prefer to be able to see the boss health level instead of the power level. If the game is going to let me push the boss off the screen, it should show me how much health is left (maybe fill the status bar in the top right corner)
On the 'View and Sell' screen, the attributes of the item are not shown if all instances of the item are equipped. Instead, you get a message that the item cannot be sold because all copies are equipped. I think that this would be better handled by showing the equipment stats as normal but having a pop-up if you try to sell equipped items.
For a +/- comparison, compare the selected item with the location where it would be dropped. This would be more useful to the player than showing them the stats of the destination item.
I'd like to be able to shut off just the music. It tends to get repetitive after a while. I realize I could mute the game, but then you miss the audio cues of the action.
The game continually forgets the audio settings when switching between missions, the start menu, and the mission selection screen. This leads to situations where the game will be playing music while telling you that music has been disabled. Once in this state, togging the music button has no effect.
I think it would be nice if the 'Shop' dialogues showed you how many instances of a given item you already had. In the case of units, it might be nice to see what is the maximum number you can deploy. This would save a lot of flipping between screens and fumbling around to decide on what you want to buy.
Was resurrected with an auto-revive during a grand master battle but the game then stopped. Creature animations continued, and I could consume items, but attack bars stopped filling.
The skills and accessory menus should have a way for me to cycle through all of the units. If I am trying to equip or upgrade all of my units, I spend too much time flipping back and forth through the menus.
If you are in battle, you are shown the mana cost of a skill. Why isn't the mana cost shown when you are looking at skills outside of a battle? This behaviour should be consistent.