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Red Ball 4 (vol.2)

Play Red Ball 4 (vol.2)

May. 12, 2013

Rating: 0

Did I just kill Michelangelo the Teenage Mutant Ninja Box?

Renegade Racing

Play Renegade Racing

Feb. 23, 2013

Rating: -3

dens790130, you need to add assets.kongregate.com to your list of files/folders to keep

Zombotron

Play Zombotron

Aug. 15, 2011

Rating: 0

Add a note for your next game: put a clickable menu button somewhere so I can re-focus controls without adding to my max shots.

Arkandian Crusade

Play Arkandian Crusade

Mar. 20, 2011

Rating: 3

So this is what UO was like before skill locks? Tactics is a pain to raise without the ability to lock the weapons skill. How about letting me cast flamestrike on myself to raise resist? :O

FPA: Sneak Peek

Play FPA: Sneak Peek

Mar. 04, 2011

Rating: 4

To have your challenge score report, don't leave by the door before time is up. Wait until time runs out, and it will report your score to the API for the badge.

Spacecraft

Play Spacecraft

Oct. 29, 2010

Rating: -10

Worst UI ever. Those messages at the bottom on the screen are a massive annoyance. You have some of the worst hard-coded key bindings I've ever come across, no matter which "set" I'm using, finger gymnastics are required. Here's a thought, when I buy something new, stop making me try to identify it from the tiny thumbnails that all look identical, and give me an indicator, so I can actually answer the beginning bumrush. Thanks to the identical thumbnails, the easiest way to tell things apart is the cool-down gauge, but because the order doesn't follow the logical progression of when you get something new, and is instead based on the order the upgrade screen has, you're stuck trying to figure out which is which with trial and error. That's horrible design.

Robot Wants Fishy

Play Robot Wants Fishy

Sep. 30, 2010

Rating: 0

The spiny tunnel reminds me of the old Teenage Mutant Ninja Turtle water level, back on the NES. At least I could beat this one perfectly in one try...

Epic Coaster

Play Epic Coaster

Aug. 13, 2010

Rating: 4

Having to keep coming back to get the 15k achievement, I'm upping my score from 4/5 to 5/5. This game is pretty damn sweet, and it holds replay value if you aren't forcing yourself to play it.

Epic Coaster

Play Epic Coaster

Aug. 10, 2010

Rating: 4

It's a great game, but the advancing movement speed based on distance turns fun into tedious, especially with no indicators on screen to show speed has changed. It's almost impossible to achieve any sort of rhythm if you make any mistakes, and the time it takes to get back to where you died increases frustration. It'd break the game, but a way to increase the coaster's speed to the game's maximum out of the gate, with longer play raising only the minimum allowed speed, would negate a great deal of the frustration. If it wouldn't destroy the game flow, I'd kill for a pause button as well. Oh well. 4/5

Punk-o-matic 2

Play Punk-o-matic 2

Jul. 23, 2010

Rating: 1

It'd be nice if quality settings stayed where I put them, to try and combat the graphics lag.

Battalion: Ghosts

Play Battalion: Ghosts

Nov. 06, 2009

Rating: 0

Badges aren't registering after levels are complete. AI is screwy. Transport boats (with no attacks) sometimes follow after low-health units. Scorpion Tanks attempt to cap buildings (lol?).

Picma

Play Picma

Oct. 15, 2009

Rating: 0

Having trouble reading the numbers for the lighter colors.

Enigmata

Play Enigmata

Aug. 24, 2009

Rating: 0

bleh. equips don't carry over to new ships, control scheme needs some work, and mouse control doesn't seem to be an effective workaround to arrow keys

Epic War 3

Play Epic War 3

Jul. 11, 2009

Rating: 0

Wow, what's the point of allowing us to control unit placement if it's just going to be overridden all the time based on the proximity of the enemy? You might be trying to give us the best of both worlds, but all it's doing is making the entire thing mediocre.

The Codex of Alchemical Engineering

Play The Codex of Alchemical Engineering

Jan. 01, 2009

Rating: 0

A pause function would go a long way, either in this game or others of this type. Mapping out part of the puzzle, running it, and then pausing it before an error occurs would be a big help.

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