It was actually pretty easy. The people who say they died more than 75 times are kinda fail. I loved it though. It reminds me of a game outlined here (http://www.squidi.net/three/entry.php?id=88), except for the rules staying in play and the lack of secret areas. 5/5
Okay I figured it out: to get the level 35 bottom-left souls, you need to NOT hold left or right when firing out of the cannons to the side. If you hold left or right, you actually go slower. Since I figured the game wouldn't be that retarded, it took a while to find out.
See I don't get how this bug can even happen; the code just needs to place the daughter first thing. It's such a bizarre thing to be bugged; normally it's some edge-case that the developer never thought of, but I'm pretty sure being able to end the game was something you'd think of.
Much easier than the original. Hint for people who are having trouble: try to send your ships so that they arrive just after the enemy launches an attack against some other enemy (or neutral) - you get the benefits without the drawbacks. Similarly, don't bother attacking the 999 size stars until they're down to below 100.
For people who are having trouble playing after resuming an old level: for some reason the mouse needs to be inside the window for the first input to be received.
Yeah, it won't receive input every time I try to resume at level 6 with high jumps on (so I can get the bonus). Resume in general seems to be massively bugged. Please don't release games with features you haven't properly tested.
Wow, the flying gets so fast that you're able to occasionally pass through the obstacles (it slows down towards the end, so the minigame actually gets easier the longer you survive) - and even at low levels you can't humanly respond fast enough. Running gets so fast that you can't possibly jump in the right pattern, even if you did it by stopping frames and rewinding. Climbing and swimming at least stay within human bounds. 3/5
It's not a bad game, quite fun in fact. My only complaint is that the two different ragdolls behave very differently and they're chosen randomly. I must have done some levels dozens of times after finding out exactly where to shoot simply because the 'wrong' ragdoll fired. Either let us choose, have them alternate, or have only one type. 3/5