The game plays nicely, has good graphics and everything. But why must you have such stupidly long levels? I don't mind challenging levels, but the large ones simply take ages to complete and require you to restart fully when you fail. I don't want to spend half an hour on one stupid level, doing the same jumps over and over again.
By the way, the way to beat the zombie boss (act III) on hard is to throw fruit at him. He then eats it, allowing you a few easy hits (pick up your weapon first), and then does the jump->charge process. On hard, one hit kills you. So don't get hit.
Okay a few things. Animations before and after battles are far, far too long; the game is unmuted at the start of every battle - if I wanted to listen to your music, I wouldn't have muted it; the match-3 interface lacks basic functionality found in other games of the genre: you can't drag and drop to match and clicking on a non-adjacent square only deselects the original (instead of selecting the new one straight away - misclicks become annoying); and, finally, the game is extremely easy, even on the hardest difficulty. Apart from those things, it's not a bad game. If my complaints (except perhaps the difficulty) get fixed in a later update, I may rate more generously. 3/5
Pretty fun game, apart from the sound effects flaring up whenever you win a level. Last 2 merits I need are the "get all merits" one and the "play for 2 hours" one. The game is seriously short once you get an AK, and goes like lightning once you get a SAW. 4/5
Are you serious? The vehicles' hit boxes don't even match their shapes. The least these crappy physics-based ripoffs could at least try to do something difficult. 1/5
The increase in the chance of pulling additional enemies accidentally has made the game extremely frustrating. I know it's meant to make the rogue's subtlety talent useful, but it just ends up making it pointless to try to level up in an area around your level, as pulling a second mob has a huge chance of outright killing you, at least as a mage - it almost always happens right after my character uses frost nova, so I have 12 seconds of taking damage before I do it again, which always kills me.
Rogues have many ways to control damage, from sap (for extra mobs), cheap shot, subtlety (less chance of extra mobs), and vanish (get out of death free card, once a minute). By contrast, mages have frost nova. The warrior has even less control, but much more health (1.5x before talents), as well as having multiple target damage that is almost as good as the mages.
Give mages a shield for crying out loud.
Very easy, but the graphics were interesting enough. One bug/feature the devs may be unaware of: if two vertically adjacent tiles are falling and would result in one or more matches once they fully fell, if you swap them so that the swap animation lasts longer than the falling animation, no matches will occur (allowing you to swap two adjacent tiles of the same colour and get a match).
A tip for people who find the rampage bar fills too slowly: try doing more interesting attacks. For example, kicking an outlier zombie (moving the mouse diagonally) into a crowd of zombies can instantly refill your stamina bar and put you halfway or more towards a rampage. I was getting a rampage each level from 5 downwards once I figured out how to get home runs easily. Great game, 4/5