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Innominate's Comments

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Galaxy Jumper

Play Galaxy Jumper

Jul. 13, 2010

Rating: 0

The game plays nicely, has good graphics and everything. But why must you have such stupidly long levels? I don't mind challenging levels, but the large ones simply take ages to complete and require you to restart fully when you fail. I don't want to spend half an hour on one stupid level, doing the same jumps over and over again.

Escape #4: The Bathroom

Play Escape #4: The Bathroom

Jul. 13, 2010

Rating: -1

Wow, this is definitely the worst of the escape games.

PixEvo - The Fountain

Play PixEvo - The Fountain

Jul. 12, 2010

Rating: 2

For old platforming hands like myself, the jumps are easy. Great game!

LARRY and the GNOMES

Play LARRY and the GNOMES

Jul. 12, 2010

Rating: 1

By the way, the way to beat the zombie boss (act III) on hard is to throw fruit at him. He then eats it, allowing you a few easy hits (pick up your weapon first), and then does the jump->charge process. On hard, one hit kills you. So don't get hit.

Inferno

Play Inferno

Jul. 11, 2010

Rating: -3

Bonus level that can only be played on a site that isn't here? Well then, I'll rate highly on bored.com, but 1/5 on Kongregate.

Mana Chronicles

Play Mana Chronicles

Jul. 07, 2010

Rating: -1

Um, on the second last level I matched three blue orbs and the counter jumped from 93 to 0 and I won. Go me?

Mana Chronicles

Play Mana Chronicles

Jul. 07, 2010

Rating: 16

Okay a few things. Animations before and after battles are far, far too long; the game is unmuted at the start of every battle - if I wanted to listen to your music, I wouldn't have muted it; the match-3 interface lacks basic functionality found in other games of the genre: you can't drag and drop to match and clicking on a non-adjacent square only deselects the original (instead of selecting the new one straight away - misclicks become annoying); and, finally, the game is extremely easy, even on the hardest difficulty. Apart from those things, it's not a bad game. If my complaints (except perhaps the difficulty) get fixed in a later update, I may rate more generously. 3/5

Coma

Play Coma

Jul. 05, 2010

Rating: 2

Beautiful, but confusing. Is Pete having a dyslexic coma?

The Gun Game 2

Play The Gun Game 2

Jul. 03, 2010

Rating: 0

Pretty fun game, apart from the sound effects flaring up whenever you win a level. Last 2 merits I need are the "get all merits" one and the "play for 2 hours" one. The game is seriously short once you get an AK, and goes like lightning once you get a SAW. 4/5

The Gun Game 2

Play The Gun Game 2

Jul. 03, 2010

Rating: 0

Please just add a mute button, I don't want to hear your sound effects softly; I don't want to hear them at all.

Pipol Smasher

Play Pipol Smasher

Jul. 02, 2010

Rating: 0

Are you serious? The vehicles' hit boxes don't even match their shapes. The least these crappy physics-based ripoffs could at least try to do something difficult. 1/5

Meteor Launch

Play Meteor Launch

Jun. 30, 2010

Rating: 0

Space in 12 days, all trophies in 18.

House Idle PRO

Play House Idle PRO

Jun. 26, 2010

Rating: -15

For a game where the only sense of accomplishment comes from getting new stuff, you'd think the art would at least look good. 1/5

60s to Save the Queen

Play 60s to Save the Queen

Jun. 25, 2010

Rating: 1

41 seconds, 17 crowns. Is there any point to the crowns, by the way?

GrindQuest Beta

Play GrindQuest Beta

Jun. 25, 2010

Rating: 1

The increase in the chance of pulling additional enemies accidentally has made the game extremely frustrating. I know it's meant to make the rogue's subtlety talent useful, but it just ends up making it pointless to try to level up in an area around your level, as pulling a second mob has a huge chance of outright killing you, at least as a mage - it almost always happens right after my character uses frost nova, so I have 12 seconds of taking damage before I do it again, which always kills me. Rogues have many ways to control damage, from sap (for extra mobs), cheap shot, subtlety (less chance of extra mobs), and vanish (get out of death free card, once a minute). By contrast, mages have frost nova. The warrior has even less control, but much more health (1.5x before talents), as well as having multiple target damage that is almost as good as the mages. Give mages a shield for crying out loud.

Red Remover Player Pack

Play Red Remover Player Pack

Jun. 24, 2010

Rating: -8

Btw it's very annoying that the music restarts every time you finish a set of 10 levels.

Red Remover Player Pack

Play Red Remover Player Pack

Jun. 24, 2010

Rating: -4

Level 17 (par 6) done in 3. I win.

Jungle Magic

Play Jungle Magic

Jun. 10, 2010

Rating: 22

Very easy, but the graphics were interesting enough. One bug/feature the devs may be unaware of: if two vertically adjacent tiles are falling and would result in one or more matches once they fully fell, if you swap them so that the swap animation lasts longer than the falling animation, no matches will occur (allowing you to swap two adjacent tiles of the same colour and get a match).

Zombie Exploder

Play Zombie Exploder

Jun. 08, 2010

Rating: 5

A tip for people who find the rampage bar fills too slowly: try doing more interesting attacks. For example, kicking an outlier zombie (moving the mouse diagonally) into a crowd of zombies can instantly refill your stamina bar and put you halfway or more towards a rampage. I was getting a rampage each level from 5 downwards once I figured out how to get home runs easily. Great game, 4/5

Hello Worlds!

Play Hello Worlds!

Jun. 06, 2010

Rating: 1

102 stars which, in the current version, appears to be the maximum.

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