Revenge/counter waves are the worst feature ever to be included in a game. It artificially boosts the difficulty and adds nothing except disadvantaging people who damage the castle too much at one time. 1/5
mortosthegodly: true, but the computer proof can be replicated. Besides, we can demonstrate (not prove) it to our satisfaction simply by *trying* to construct one that would need more than 4 colours.
Guide: Buy 1 level one turret gun for each elevator when you get it and buy extra elevators ASAP. Then save up until you can buy laser cannons. Buy one per elevator (except one, which your character defends). When you get more money buy a second one, then simply upgrade them a little as time goes on.
This game would score better if the core platformer experience was of a higher quality. The gameplay itself isn't terribly interesting, and would be simple were it more responsive. 3/5
I love this game in pretty much all respects. It was, however, far too easy. Did agility actually do anything useful? Reproduction was unnecessary with even the slightest level of tactics. Still, 5/5.
Besides the poor implementation of the physics (no wonder the creature is endangered if it has springs for legs), the further slow rate of computation leading to huge lag on older computers and the lack of any interesting gameplay, this game is alright. 2/5
1010 coins after 6567 deaths (1/3 of which were bird-related restarts). The controls are flawless (contrary to what other commenters say) and the difficulty enough to be satisfying. 5/5