The picture is entirely irrelevant for solving the puzzle. You can solve all of them given the clues provided. Having it form a picture is purely for fun and aesthetics. I really like this game; the puzzle mechanics are quite interesting.
Brilliant! I love so much about this game, even with its simple concept and puzzles. To make really hard puzzles for a sequel, you may want to introduce new obstacles. Blocks that crumble when you jump off them are kind of a staple of the genre.
Uh, irisheyes794, there IS a "text" showing how many shifts you can use for 5 stars. Bottom left of every level, right next the indicator which shows how many stars you'll get if you finish the level right now.
My criticism of this game is the same as for the others: which of the two "normal" ragdolls fires is random, and it shouldn't be. It turns getting the optimum result into a game of luck and patience.
It seems every second physics-based game makes the same nigh-unforgivable mistake: if I press "r", I want to reset. Don't make me move my mouse around, wasting precious time.
I wouldn't mind strategic shooting to get the best upgrades, and I wouldn't mind time limits on those upgrades, but the two together is simply not fun.
"This beach is littered with an infinite number of small black shells." So we have a finite beach with infinite shells, meaning infinite density of shells, meaning that it's not a beach but a black hole. Damn.
This game is the laptop killer. The window is larger that my crappy monitor and it has mouse only controls. It was quite clearly designed for a mobile device touch-screen. Besides the fact that my computer is no good for it, the game is quite enjoyable.
Uh, why does the character fire at the anti-clockwise side of the targetting reticule, rather than the centre? It's also significantly more noticeable when you aim downwards. What's more, enemy hitboxes seem to be similarly shifted in the anti-clockwise direction. I think what's really happening is that you're not using the centre of the bullets with your scripts, but the side. I could forgive such a thing in a game were "shooter" not the main premise. And why is this guy such a lousy aim when firing a single shot from automatic weapons?
RPG stands for role-playing game. I'm not playing a role here, I'm just clicking buttons that somehow make me stronger in different ways. It's like calling the movie Die Hard a first-person shooter because there are people who shoot in it. A more accurate description of this game would be "Simulated Dice Roller".
Finished all bonuses finally! The hidden feature can be found on the pause menu - the exclamation mark lets you play as the other character for a level.