Usually I do not like turn-based games like Final Fantasty, but this one blew my mind. So much content, so entertaining, and the story is fairly good. To top it all off, the medals actually award you with something in the game. Just a masterpiece, compares with most REAL games today. 5/5
Fantastic game, and with much room for improvement. 4/5 There could be so many things added, some as simple as a artifact/clothing shop. I also love how each mage is conveniently named after their element, like Mage Burnghost and all. 4/5, because the tutorial was slightly confusing. I also didn't like how the story abruptly ended, you should be able to chose how long to play.
Lacks basic A.I. Computers automatically try to kill you, even if they "LOVE" you. Diplomacy was screwy, I could be accepting terms of peace and still bombing them, and vice versa. Submarines are practically useless, and Rocket AA never ever worked for me. Couldn't even defend my country, although I like the idea, and the Propaganda thing.
klomo Saving and planning to take over the world is vital to the way this game is played. People are going to gang up against the biggest threat, so make yourself seem as less of a threat. It's a mental game, and that's part of it.
Marauder, the Random Distributer is for equality. If you were able to pick, someone would just pick the best/favorite country first. Randomizing leaves it to chance, and therefore making it equal, and not just whoever picks first gets, say Britannia.
Needs more customization, maybe more minor skills and such. And, I hate that I can send only half of my units, if I could control how many I send it would be awesome. Also, maybe an auto-send feature. Say, if I could have one nest automatically transfer to another nest each time it gets 10 units, because having to transfer my units each nest by nest gets pretty boring.
Wow...The Atomic Submarine is really bad. It only shoots as fast as a regular submarine, and it takes around 20+ guided missiles to even kill a Frigate.
Good game, but, needs more boats unlocked faster, more turrets unlocked faster, upgrading for turrets, upgrading for boats-air. More diversity, possibly Paratroopers that take over boats and such. More (Spells) and skills. Although it's a good start.
Fantastic game, definitely a 5/5, and I don't give those out often. One small problem though, if you want your needed abilities all in one task-bar, it's a bit hard to do. But, I found out, if you place a gun item off of your ship, it's ability on the task-bar disappears, then you can go to the second task-bar, and reattach.(Assuming your first bar is full.) I believe creator made the rotation possible now, after all the comments about it.
Quite a good game, even thought it took me a bit to figure out exactly what was happening each orbital switch. I think tons could be added to this game, to make it even better then it is. I had one problem though, it said "Empty Profile Slot's Turn" and I wasn't sure how you can name yourself. Don't know if it's just me, or if you were never able to.
The ending was a bit confusing. I guess the main guy is a robot or something, and his function is to guide "Players/people" to be dissembled into "biogenetic material." But they still needed more, so the "game" starts over.