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irrimn's Comments

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Frogout

Play Frogout

Feb. 02, 2013

Rating: 1

4649 is my high score. I think I could squeeze a FEW more points out of a couple levels but I really perfected a few of those levels.

Stay On

Play Stay On

Feb. 02, 2013

Rating: 0

33 was the best I could do... not really a game though because the replay value is uhh... non-existent.

Demons vs Fairyland

Play Demons vs Fairyland

Feb. 02, 2013

Rating: 3

Little reason to continue the game after beating it... maybe make the badges unlock the upgrades instead of making it so that progression of the story does? That'd give you reason to go back, replay the levels over-and-over to get better and more unlocks instead of just playing each level once. Solid 4/5. Would give 4.5/5 if I could.

Frogout

Play Frogout

Feb. 02, 2013

Rating: 5

One suggestion I didn't make in my review that would make this game 10/5 is changing the space-to-jump mechanic. Being able to hit space should auto-jump in the direction you're aiming with the amount of power based on the distance the mouse is from your frog. (As though you clicked the frog, dragged to where the mouse is, and let go.) Not sure if this would be hard to implement but it'd give the controls just a little bit faster/more precise feel instead of having to hold it down for whatever time and try to time the release time perfectly. Maybe you could have a toggle option for people that want the bar to charge or people that want instant-jumps. I realize this is a very small "flaw" in the jumping system since you really only have to hold space for half a second for full power, but this gives you a very small window of time to release if you DON'T want a full-power jump, and when every second counts those half-seconds add up.

Developer response from monzazart

huge thank you for your review! space jumping in this game was like alternative variant and i like your idea about make it faster - i'll try this way

Frogout

Play Frogout

Feb. 02, 2013

Rating: 1

Very nice, fun, easy to play but difficult to master. Gold on every level, all achievements (even though once I did EVERYTHING I had to go let a fly kill me because I never died to a fly once in the whole game! Just so I could get the last reward... XD) I like that the bottlecaps add time but they're not needed to get a gold on a level, since sometimes getting a cap takes more time then it gives you. 5/5 Would play again and/or a sequel!

Fractured

Play Fractured

Jan. 31, 2013

Rating: 0

Interesting concept. I think this concept could be improved upon even more if you could MOVE the pieces around LIKE a puzzle. So, you solve the puzzle you can just play it like a platform game -- only don't make it so easy to solve, obviously -- like the pieces shouldn't fit together like a puzzle you should have to move into the pieces and check where the next piece is like you currently do. Anyways, 5/5

Developer response from GroZZleR

I'm not sure how you'd go about making a jigsaw puzzle where the pieces didn't fit together. Call me crazy.

Musaic Box

Play Musaic Box

Jan. 30, 2013

Rating: 1

Completed all songs. No achievement. Refreshed game, still none. Played the last level over again. Still no. What do?

DragonFly Racer

Play DragonFly Racer

Jan. 29, 2013

Rating: -2

Well, I have to say after playing this when it was originally published, nothing much has changed. It's still way too easy to fall off, the dragonfly is constantly either veering left or right so you have to tap-tap-tap to stay on the trunk. There is no mute option which is a must for any game. I beat it in about 3 minutes; I think I got 4th each time despite a flawless run as far as I could tell. Overall, 2/5

Developer response from DystralEuphorie

he, my dear friend! If you have been 4th, is that you do not press SPACE. In addition, if you are successful in 3 minutes, so why complain about the difficulty? It's good that we can fall the tree, otherwise it's too easy. We will never stop the music in my games.

Folds -- Origami Game

Play Folds -- Origami Game

Jan. 28, 2013

Rating: 4

Interesting game but very annoying because most levels require pixel-perfect accuracy which is irritating and not fun. 3/5

Steppin' Stones

Play Steppin' Stones

Jan. 27, 2013

Rating: 3

The top left 3 on level 10 in not needed.

Frantic 3

Play Frantic 3

Jan. 27, 2013

Rating: 4

A fun game but I've seen better bullet-hell type shooters. Personally I prefer my hitbox to be 1 pixel in bullet-hells and it's hard to tell what size the hitbox is. Not a bad game by any standards though I would like a little more clarity on what adding more of each gun/upgrading each gun does. It seems like the upgrades are purely damage but, for instance, on the wave gun adding more of them makes it shoot farther? Also I wish I could re-position the angles of fire of each gun. Still 4/5.

Truck Launch Maniac 2

Play Truck Launch Maniac 2

Jan. 26, 2013

Rating: 2

First thing the game asks: Would you like sound on? Instant 5/5 even if the game is crap.

Enola: Prelude

Play Enola: Prelude

Jan. 07, 2013

Rating: 2

A very enjoyable game. 5/5 -- however, there were a couple problems I noticed. First, frenzy stacks indefinitely. Secondly, you can inflict the same status ailments multiple times on each enemy with cumulative results. Third, landslide is the most powerful move -- not the one that costs 600mp. I was casting landslide for ~250k damage a hit on my second run through the game; compared to about 35k damage on limit break 3 and phoenix strike. Obviously the damage calc is off on those moves. Still, great game. Can't wait for the actual game!

Smiley Showdown 2

Play Smiley Showdown 2

Jan. 07, 2013

Rating: 0

@Pykrete - It IS possible to lose the moon level. Think outside the box... err, well, maybe inside the box. ;D

Oregon Trail...

Play Oregon Trail...

Nov. 09, 2012

Rating: -1

5 survivors, 19 buffalo, 170 days, 1764 points

Complexitivity

Play Complexitivity

Oct. 24, 2012

Rating: -2

There is a bug where the game locks up and crashes unity if you let the virus eat too many of the floor tiles...

Developer response from accidentalrebel

Thank you for this. Although we are sure we already fixed that, it seems that it isn't. Thanks again for reporting it.

40xEscape

Play 40xEscape

Sep. 28, 2012

Rating: 2

Was stuck on level 35. Made no sense. Looked up the answer. *smacks self in face* 5/5

Orb

Play Orb

Sep. 19, 2012

Rating: 3

This was a really cool game. I think if you added depth to it you should give an option to either do land, sea, or air... kinda of like a split path so you could either become a bird type creature or something like a shark or a whale, etc. Also I think if you made it so that different parts had different attacks like a scorpion tail would obviously cause poison. It'd be cool if there were a bunch of different parts for creatures you could make like dragons, centaurs, things like that, and even if you had human parts so if you tried you could ultimately become human. One thing I disliked is that mating caused some really random occurrences which didn't seem to make sense, like having a flower head and mating with a flower head but getting a spikey head as a result. If you could make the "breeding" actually make more fluid sense it'd be easier to end up with a creature you actually wanted. 5/5

Developer response from jmaggard62

Thanks! We are glad you enjoyed it! I completely agree with you about how random the mating mechanic is and this is one of the many things that we will change in the post-competition version. Thanks for your input! :)

Decision 2

Play Decision 2

Sep. 19, 2012

Rating: 0

My least favorite thing in this one is the same as my least favorite thing in the first one: zombies with guns! There is no reason for it and I know it increases the difficulty, it just isn't logical and makes me have to rate this 4/5.

The Final Experiment

Play The Final Experiment

Sep. 18, 2012

Rating: 1

Set love to 100... win. 3/5 but really there should be more challenge.

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