Little reason to continue the game after beating it... maybe make the badges unlock the upgrades instead of making it so that progression of the story does? That'd give you reason to go back, replay the levels over-and-over to get better and more unlocks instead of just playing each level once. Solid 4/5. Would give 4.5/5 if I could.
One suggestion I didn't make in my review that would make this game 10/5 is changing the space-to-jump mechanic. Being able to hit space should auto-jump in the direction you're aiming with the amount of power based on the distance the mouse is from your frog. (As though you clicked the frog, dragged to where the mouse is, and let go.) Not sure if this would be hard to implement but it'd give the controls just a little bit faster/more precise feel instead of having to hold it down for whatever time and try to time the release time perfectly. Maybe you could have a toggle option for people that want the bar to charge or people that want instant-jumps. I realize this is a very small "flaw" in the jumping system since you really only have to hold space for half a second for full power, but this gives you a very small window of time to release if you DON'T want a full-power jump, and when every second counts those half-seconds add up.
Very nice, fun, easy to play but difficult to master. Gold on every level, all achievements (even though once I did EVERYTHING I had to go let a fly kill me because I never died to a fly once in the whole game! Just so I could get the last reward... XD) I like that the bottlecaps add time but they're not needed to get a gold on a level, since sometimes getting a cap takes more time then it gives you. 5/5 Would play again and/or a sequel!
Interesting concept. I think this concept could be improved upon even more if you could MOVE the pieces around LIKE a puzzle. So, you solve the puzzle you can just play it like a platform game -- only don't make it so easy to solve, obviously -- like the pieces shouldn't fit together like a puzzle you should have to move into the pieces and check where the next piece is like you currently do. Anyways, 5/5
Well, I have to say after playing this when it was originally published, nothing much has changed. It's still way too easy to fall off, the dragonfly is constantly either veering left or right so you have to tap-tap-tap to stay on the trunk. There is no mute option which is a must for any game. I beat it in about 3 minutes; I think I got 4th each time despite a flawless run as far as I could tell. Overall, 2/5
he, my dear friend! If you have been 4th, is that you do not press SPACE. In addition, if you are successful in 3 minutes, so why complain about the difficulty? It's good that we can fall the tree, otherwise it's too easy. We will never stop the music in my games.
A fun game but I've seen better bullet-hell type shooters. Personally I prefer my hitbox to be 1 pixel in bullet-hells and it's hard to tell what size the hitbox is. Not a bad game by any standards though I would like a little more clarity on what adding more of each gun/upgrading each gun does. It seems like the upgrades are purely damage but, for instance, on the wave gun adding more of them makes it shoot farther? Also I wish I could re-position the angles of fire of each gun. Still 4/5.
A very enjoyable game. 5/5 -- however, there were a couple problems I noticed. First, frenzy stacks indefinitely. Secondly, you can inflict the same status ailments multiple times on each enemy with cumulative results. Third, landslide is the most powerful move -- not the one that costs 600mp. I was casting landslide for ~250k damage a hit on my second run through the game; compared to about 35k damage on limit break 3 and phoenix strike. Obviously the damage calc is off on those moves. Still, great game. Can't wait for the actual game!
This was a really cool game. I think if you added depth to it you should give an option to either do land, sea, or air... kinda of like a split path so you could either become a bird type creature or something like a shark or a whale, etc. Also I think if you made it so that different parts had different attacks like a scorpion tail would obviously cause poison. It'd be cool if there were a bunch of different parts for creatures you could make like dragons, centaurs, things like that, and even if you had human parts so if you tried you could ultimately become human. One thing I disliked is that mating caused some really random occurrences which didn't seem to make sense, like having a flower head and mating with a flower head but getting a spikey head as a result. If you could make the "breeding" actually make more fluid sense it'd be easier to end up with a creature you actually wanted. 5/5
Thanks! We are glad you enjoyed it! I completely agree with you about how random the mating mechanic is and this is one of the many things that we will change in the post-competition version. Thanks for your input! :)
My least favorite thing in this one is the same as my least favorite thing in the first one: zombies with guns! There is no reason for it and I know it increases the difficulty, it just isn't logical and makes me have to rate this 4/5.
huge thank you for your review! space jumping in this game was like alternative variant and i like your idea about make it faster - i'll try this way