Ok, so I finally figured it out. It's completely random what ability romeo gains at the start of battle -- so in order to get the most useful one which is, "Restore his HP with the amount of damage he dealt." you need to quit and continue over and over on endless mode until it comes up. It took me like 5 minutes worth of restarting but seeing as there is no manual way to set his ability this will just have to do. Please + rate this so other people will understand how Romeo's ability works.
Entropy + shadow + shadow + romeo s only gets me to level 12... what gives? Romeo just kamakazis them so hard he ends up killing himself too fast -- which is his biggest weakness, he's just too fast for his own good... also, it seems like some people said that you can change his ability? Is this true? If so, how? Great game overall, 5/5.
Finally beat this horrible game... honestly, the fact that you have to die before you can see anything makes it 1/5. If this was like super meatboy I could understand the difficulty, but it's just absurd. Only saving grace is godmode and even then...
This game was very well made, and while I agree that some levels require precise timing, you can get by without it as long as you don't want 3* on every level. Some levels even have ways to solve them you wouldn't expect. Also, some solutions to the harder levels: Level 8, stone first guy 1/3 of the way down the first hole, jump OVER the middle hole and stone second guy 1/3 way down third hole. Level 12: Drop down towards the exit and stone a guy in front of each turret. Level 24: Following the right path, right after the fire from the left cannon hits the wall, jump up to the wall on the right, jump across to the middle, and then wait. Right as the cannons fire jump BETWEEN the two down-facing middle cannon's fire and up to the safe shelf. Get on top of the cannon and wait until the fires hit to drop straight down. No stones involved.
Pretty fun for a short little time waster. Very easy and could use some "challenge" levels that only have one solution that's not so obvious. Most of the time you can place any netbot anywhere as long as you're using all space optimally. 5/5 and hope for at least an easy badge.
For every hour I've been stuck trying to 3 star Jungle Brook I've deducted one star off this games rating. Sadly I can't give it a 0/5. Luck based games are BS.
Good game aside from the linear objectives and non-upgradeable turrets. Also I dislike that I buy a new weapon and throw my old one away, I would like the ability to change my weapons using 1, 2, 3, etc if I want to use whatever weapon. Also for those of you having difficulty on the final task of "day 3 no missing". It's actually relatively simple. First off, do NOT upgrade your weapon at all. Shotgun shots count as "missing" even if one of the 3 bullets hit. Also I tried it with the grende gun and that also counts as "missing" even if the explosion kills an enemy. Lame, very lame, right? Since obviously if you kill an enemy it shouldn't be a "miss". Sloppy programming. Also you don't even get anything cool for finishing all the objectives. The ending is really lame and doesn't feel rewarding at all. For as much potential as it had I'd rate this game a 3/5 since I don't really feels it's good enough to be deserving the coveted 4/5 which would make it eligible for badges.
When trying for the hard badge, all I can say is AVOID BOOSTERS and try to hit every fuel can you can that is within a reasonable distance of your flight path. Slow n' steady wins the race for this badge, as the best parts for everything (with the smallest hull) will easily get you to 250,000 as long as you make a decent attempt at picking up fuel cans. Also note you don't have to make it to the moon, as 250,000 is NOT the moon, but just under it, which is easier since right before the moon there's a crapload of clutter in the sky... (Not quite sure why that is since our atmosphere and the moon are actually, extremely, EXTREMELY far apart. Dur hurr science.)
After I got bored with this game I took out all the elevators and watched the little people stand around starving to death... WHY WONT YOU DIE GUESTS?!
5* hotel, half, I repeat, HALF of my hotel is elevators. "I'd suggest build more elevators" from pretty much every guest. Gonna have to rate this game 4/5 just because no matter how many elevators I build, the guests are not satisfied. Good game otherwise.
Personally I can't rate this game any higher than 3/5 due to a few flaws. 1. Platforms move much too slowly. 2. The level design feels very uninspired. 3. You can't drop down through platforms. 4. Enemies are too easy and don't have any real variety. 5. Guns have no variety and you can too easily skip from first to last. 6. The game is far too easy, due to enemies weak A.I. and overpowered weapons... Overall, I must say the makings of a fun game are there, but it felt more like a chore to play it.
The controls of this game are RETARDED. The concept is great but this game REQUIRES the ability to use the mouse for some of the later levels (on the original game at least). 1/5 until mouse is supported.
***Spoilers*** If you use the vampire chick, max her 3rd ability so she has 15% health regen, then put all attribute points into health and she is invincible! Regen 27hp per turn, buwahahaha! 600 hp boss? No problem! He hits me for less than I heal every turn!
There is a bug, where if you go through a door it can shut on you with your guy touching the health pad, which makes it so you can't move, or die. And if you escape to menu and continue you end up in a level that's all messed up looking. Odd bug, but if you get it you just have to refresh the browser and continue on, no biggie.
Spell bug is annoying as hell... Winning combo: Mage - Fireball, charm, heal, invisibility, haste. This works for ANY situation. Fireball melee champs from afar, whenever there is more than 1 mob, charm the strongest one and let it kill everything else. If there is a strong caster type, invis and then backstab for massive damage, fireball if it doesn't die. Always keep haste up 100% of the time and get as much +speed gear as possible. Heal any time you get hit by anything (stupid elementals) and it's gg. In the end of the game I got AT LEAST 2 turns on ANY mob, including the minotaurs at the end, which with haste up I actually got 3 turns to anything, just 2 turns was when haste wore off. I literally couldn't be hit by anything that wasn't ranged (stupid elementals). Game was a bit easy once I had the perfect setup.
Sitting with 9,999 mana, max units on the field, castle health never been touched, 4 thunder towers, and can't upgrade anything else. Where's the challenge?
So, despite the games extremely repetitive nature I had fun. There are a lot of bugs needing fixed like the 0 hp bug, the agility meter recharge bug, the power down bug, the pause bug, etc... but I still think this game is a 4/5. Fix the bugs and it'd be a 5/5 for sure... As for things I'd like to see in the sequel! Multiple monsters you can train at once. Training exercises less boring more fun, and fast to do. Monster breeding/combining. Online matchmaking. Leader boards. More skill variety. And maybe make it so you can have an option where you can either have the game be turn based or live action? Like, a hybrid where the game auto-pauses as soon as you have enough energy for an attack. Oh, also I'd like the ability to us 1-5 for skills instead of clicking, and an auto-attack button.
Each battle Romeo will be randomly a skill :P