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Nano Ninja

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Aug. 30, 2013

Rating: -4

2/5 too primitive. I got bored after 8 or so floors.

Nano Kingdoms

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Aug. 30, 2013

Rating: 1

a common wave attacks game. 3/5

Nano War

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Aug. 30, 2013

Rating: -3

Have seen a few games like this already but with viruses or tanks. Maybe this one earlier than those, dunno 3/5

Nanotube

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Aug. 30, 2013

Rating: 0

too hard to precisely release the turning button at the right moment. 2/5

Experimental Shooter 2

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Aug. 17, 2013

Rating: 2

The game tries hard to offer various puzzle/arcade tasks. Each level is something different. Still, i'm just not too much into this type of games. Maybe it's just that each of the puzzles, taken by itself, is nothing really special. So, the fun with each is just enough to last for one level. The game is good overall, but there is just no replay value

An Epic Minimal Adventure

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Aug. 17, 2013

Rating: 3

not really a game for any lasting fun, but as a joke it's pretty interesting

BattleCry

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Aug. 03, 2013

Rating: -1

And yes, you need an "x4", "x8" and "instant resolve" buttons in battles. Maybe even a "pause" button, if you add some popups for units to show their stats, in pause the player would be able to view the units' stats without hassle.

BattleCry

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Aug. 03, 2013

Rating: -8

3. Do muskets shoot over units? In total war they don't, so if they do shoot like archers in your game, mention that in the unit's description.

BattleCry

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Aug. 03, 2013

Rating: 0

2. You can't see the stats of enemy units. Yes, i can somewhat guess the stats from their appearance but to me as the beginner the outcomes of battles were almost unpredictable. I never really understood why i lost or won. Also, you can't see which army you will face in the next battle in campaign. Meaning, you will have to lose at least once to just see it. So, a preview screen is needed when you click on a mission in campaign. Also, when you click on an enemy, its stats must be shown in some popup or non-modal dialog in the corner of the screen.

BattleCry

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Aug. 03, 2013

Rating: -3

Why not just make the gold to be the limitation and let the player create any type of army, given that the gold is sufficient? If you want to limit which kinds of units the player wants to create, use the Medieval 2's system where cost of unit increases if you create >4 of the same type. Missions could just unlock the type of armor/unit that can be used in unit design, much like Alpha Centauri or Warzone 2100. And then you surely don't need to give gold for losing the battle, duh. That way gold is not a resource in the game: you can just grind it endlessly by losing. Or is gold taken for repairs? I didn't see that I guess.

BattleCry

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Aug. 03, 2013

Rating: -1

An good game concept but not polished yet. 1. In act 2 i have 2 armies already and kept playing with army 2 for some time. Now I want to switch back to army 1 and feel lost, there are some outdated units there and i essentially have to re-start with army creation. Overall, army creation is pretty tiring, mostly due to the fact that there are so few weapons/armors of each type. You end up making a whole unit design to just create 1-2 units of that type and it's pretty clumsy. E.g. i had to create a "maceman" and a "light maceman", one with a shield and one without because the were so few items of shields around.

Ultimate Tactics

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Jul. 26, 2013

Rating: 2

Oh and yes, an auto-save is needed before every battle. I just tried beating level 2 twice in a row and died - boom, game over, have to start again from the very beginning.

Ultimate Tactics

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Jul. 26, 2013

Rating: 1

Looks like an interesting deep TBS game, but I must agree with other reviewers that the game is too slow pace: slow fade outs, animations. And the battle controls aren't optimal. Many of the orders could be streamlined and done with just 1 click. I'd suggest that the devs check out Hero Academy game for iPhone: there you can issue orders with 2 taps (select the unit, order) or even 1 drag. The current control scheme with even a separate button for Move reminds me Dune 2 for PC from early 90s. But all strategy games after that realised that 1 click is just enough for movement.

Lone Survivor Demo

Play Lone Survivor Demo

Sep. 20, 2012

Rating: 5

2D remake of Silent Hill, actually it has even better storytelling than Silent Hill. I found navigating rooms in 2D quite confusing.

Decision 2

Play Decision 2

Sep. 18, 2012

Rating: 1

Absolutely great game, one of the best on kongregate, 5/5

Nibbler

Play Nibbler

Sep. 17, 2012

Rating: -1

slow unresponsive controls (playing thru Chrome on Mac), the overall concept is pretty boring, stopped playing after 1 level

Fruit Fortune

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Sep. 17, 2012

Rating: -2

could be a nice game in Theme park style, but 1) graphics too unappealing, 2) too much text to read, 3) pounds instead of $? 4) i wonder anyone would want to play econ simulator on flash?

Extreme Sketch-Pak

Play Extreme Sketch-Pak

Sep. 17, 2012

Rating: 3

Very nice art, but it's just a pacman clone. also, it's very laggy, the pacman often doesn't change direction when i press the key

Hyper Cube

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Sep. 17, 2012

Rating: 0

Not sure if you can use music from C&C on hard levels.

Hyper Lines 3D

Play Hyper Lines 3D

Sep. 17, 2012

Rating: 0

Nice idea and has potential. Actually needs more stuff, dunno what, maybe more game modes or fields on surface of other geometrical object. Music is great, graphics ok, could actually be better

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